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MCPE-33029

Villagers outside houses doesn't move at night.

During the night, the villagers who were left outside of their home don't move except for staring at different directions. Even after seeing zombie, skeleton or a creeper they don't run away. They don't do anything until the sun rises.

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I have the same issue MCPE-31341. They will not do anything from sunset to sunrise.

Confirmed in Windows 10 (1.2.13.60).

Only some villagers are affected. I checked two villages far apart on three successive nights and saw the following instances:

  • Two villagers were stuck against the back wall of a house. They didn't move. When I nudged them to a corner, they ran around the side of the house to the nearest door in the neighboring house (even though the door to the house they were stuck next to was closer) and went inside.

  • One villager was stuck in front of the door of the same house, on a grass path block at the top of a triangle I had build on an earlier date because the door was generated 2 blocks above the ground level. Again, the villager didn't move. When I nudged him off the block (the 2-block high side, not down the triangle) he ran to the neighboring house and went inside.

  • A farmer was stuck on the far side of a crop field from a house and church. He was running around in circles. When I nudged him to the side, he ran to the well, which was closer than the buildings, and climbed on the rim. He then began to alternate between standing there and jumping down to the ground, but immediately went back onto the rim each time. At one point he jumped into the water and became trapped. I broke a block out of the well and he exited the water, but went back onto the rim. Finally, I nudged him off the rim and he ran into the church.

  • Another farmer was stuck in the water channel in a crop field. I nudged him out twice, but he jumped back in. (He may have been pathing toward a door and fell in by mistake, I'm not sure.) The third time I nudged him out he ran into the nearest house.

These incidents suggest to me that villager pathing plays a part of them not being able to reach a house. Water between the villager and the nearest door may be part of the problem, as may doors that are not at ground level or that were not at ground level when the village was generated.

As of 1.4.2, there doesn't seem to be much improvement. In a different test village (in the same world), I saw examples of the first, third, and fourth behaviors listed above, with slight differences.

  • A villager was stuck against the front wall of the house, near the door. When I nudged him around the corner, he immediately ran back around me and into the door.

  • Another time a villager was stuck right next to the stair in front of the door. When I nudged him, he ran past the door to the well and climbed on the rim, then repeatedly jumped off and back onto the rim in another spot.

  • A villager in the water in a crop field still seemed unable to get out until nudged.

  • I saw a villager looking out of a building through the door for a long time. When I opened the door he ran to another house. The first building was a large house near the center of the village, and most of the villagers had gone in it for the night. It was fairly full, but not so crowded you couldn't see space between them. Is there some kind of limit on how many villagers can be in one house?

I also saw a peculiar case of one villager standing outside the door of a small (3 x 3) building, looking in. When I opened the door he went in but immediately came back out (or maybe it was a different villager; it was so crowded in there they all overlapped) and ran to a different house. Out of curiosity, I broke the door, but they didn't notice, not even after I broke down the house block by block; they still crowded into the former inside space:

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It wasn't until I broke the last block of the floor away that they all gave up and looked for another building.

Here's a picture of a villager who refused to leave the well:

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Later edit

I saw two villagers standing outside a door. I nudged one past a corner of the building and he ran inside. I tried to get the other one to recalculate his pathfinding by invoking his trading UI. He just switched from standing outside one door to standing outside the other, as if he was trying to go through one of the doors but couldn't go past a certain point. Video clip is attached as Stuck villager.mp4. I kept trying to nudge this one past the corner, but as soon as I got him a couple of blocks from the door he just ran back in front of the door again.

Also seeing this on Win10 with villagers in a 1 block wide "hallway" around a fully functioning iron farm. No mobs around (fully lit up), glass on top, etc. 

During the day, they're fully active - moving, shuffling, farming, breeding, picking up food, etc. 

At night, they completely freeze - no moving, shuffling, farming, breeding, picking up food, etc. 

Once the sun comes up, they're back to normal. 

For what it's worth, this also affects Xbox One 1.4.2. I get these villager "scrums" out in the open pathways of my bespoke village. No amount of pushing will dislodge them from their gathering.

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Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Himanshu Sharma

(Unassigned)

124814

Confirmed

Windows

Windows 10 version 1709

house, night, pathfinding, pathing, sunset, villager

1.2.13.60, 1.5.0.10, 1.4.2.0

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