mojira.dev
MCPE-41586

Mobs spawning on glass And well lit areas.

mobs are spawning on top of glass and in well lit areas. Everything is torched up quite well.

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Comments 26

JohnPaul Garcia

Hostile or peaceful mobs?

They are hostile mobs. The main problem is creepers, but also having problems with zombies and spiders.

Junior Apanishile

Screenshot?

I have attached some pictures of where mobs are spawning in lit up spaces and also where mobs are spawning and getting stuck.

These slimes are constantly getting stuck every time they spawn.

16 more comments
Bernardo Gomes Negri

In the screenshots, I think those areas had a light level lower than 7 (maybe due to MCPE-58182).

Joshua Deuitch

Still happening to me on pc. Lanterns all over the place. Have watched them spawn right in front of me. Also appear to spawn on lower slabs, but not 100% certain on that one.

Also have had pillagers spawn in my house while I'm in it.

I don't have mobs spawning on leaves anymore but still in 1.14.30 I have raiding parties spawning in my house. I had a Ravager in my kitchen. That is an outside dog.

In 1.14.30 I placed torches so much every 4 blocks theirs a torch basically and yet zombie keeps spawning sometimes and today it killed one of my villager and luckily it wasn't sunrise yet so I ran and revived him, this is very annoying. I have a village surrounded by walls.

None of the pictures attached to this ticket show adequate lighting to prevent monsters other than slimes from spawning.

  • Slimes spawning in slime chunks is not affected by light level. The only biomes they shouldn’t spawn in are mushroom fields and snowy tundra (snowy tundra is a bug though, MCPE-17651).

  • The skeleton under the tree probably walked there to avoid burning in sunlight. It looks like there are areas nearby without adequate lighting where it could have spawned.

  • The zombie on the hill is not close to any visible light sources.

  • The pen with the creeper is dark in the middle.

  • The field with rotten flesh looks like it has light sources too far apart, especially considering the impact of elevation changes. The carpets closest to the player look like they are 13 blocks apart. Lanterns under the carpet would leave a block at light level 7 at the exact middle.

Based on the above, I am going to request this ticket be resolved as a duplicate of MCPE-302. If you can reproduce monsters spawning where they should not, please make a new ticket with steps to reproduce and unambiguous supporting attachments (pictures, video, or world save export).

Ashley wright

(Unassigned)

Community Consensus

Xbox

1.9.0, 1.10.1 (Windows 10 only), 1.10.0

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