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MCPE-45820

Vindicators and pillagers run instead of slowly walking when they are wandering or not attacking

Vindicators and pillagers run when they are wandering, when they should be just walking slowly (For example in the Java edition)

-Tested this without any villagers, iron golems or any wandering traders nearby to attack.
-They are default to running rather than walking slowly.

Linked issues

Comments 9

I haven’t seen this—do you still get this in the latest version?

It seems that I am still getting this.

Can confirm for 1.16.1

 

The only mobs slowly walking is a piglin and a patrol captain

affects 1.16.2 1.16.3 1.16.4 1.16.100 1.16.101 1.16.200 and 1.16.201

The bug here is in the following line in the vanilla behavior pack entities\pillager.json and entities\vindicator.json (Note: the "priority" is 9 for the vindicator, but that difference is trivial.)

"minecraft:behavior.random_stroll": {
        "priority": 8,
        "speed_multiplier": 1
      },

Based on the entities\evocation_illager.json it should be something like

"minecraft:behavior.random_stroll": {
        "priority": 8,
        "speed_multiplier": 0.6
      },

However, I am not 100% sure of the correct value because evokers have a higher base speed of "movement": 0.5 versus pillagers and vindicators "movement": 0.35, so they wander faster with the 0.6 multiplier than pillagers and vindicators do. Patrol captains' wandering speed multiplier is 0.55.

The attached behavior pack,

[media]

, fixes this bug by setting the minecraft:behavior.random_stroll speed_multiplier to 0.6 as described above.

Removed my workaround pack as it is outdated after the changes to raid despawning.

Affecting 1.16.220 as well

Affects 1.17.40.20

DrownedZombie

(Unassigned)

381434

Community Consensus

Multiple

1.17.11 Hotfix, 1.16.220, 1.16.200.52 Beta, 1.16.100.60 Beta, 1.16.20.50 Beta, ..., 1.16.1, 1.16.50 Hotfix (iOS), 1.16.40 Hotfix, 1.16.201 Hotfix, 1.17.0

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