Vindicators and pillagers run when they are wandering, when they should be just walking slowly (For example in the Java edition)
-Tested this without any villagers, iron golems or any wandering traders nearby to attack.
-They are default to running rather than walking slowly.
Linked issues
is duplicated by 2
Comments 9
The bug here is in the following line in the vanilla behavior pack entities\pillager.json and entities\vindicator.json (Note: the "priority" is 9 for the vindicator, but that difference is trivial.)
"minecraft:behavior.random_stroll": {
"priority": 8,
"speed_multiplier": 1
},
Based on the entities\evocation_illager.json it should be something like
"minecraft:behavior.random_stroll": {
"priority": 8,
"speed_multiplier": 0.6
},
However, I am not 100% sure of the correct value because evokers have a higher base speed of "movement": 0.5
versus pillagers and vindicators "movement": 0.35
, so they wander faster with the 0.6 multiplier than pillagers and vindicators do. Patrol captains' wandering speed multiplier is 0.55.
The attached behavior pack,
, fixes this bug by setting the minecraft:behavior.random_stroll speed_multiplier to 0.6 as described above.
Removed my workaround pack as it is outdated after the changes to raid despawning.
Similar to MCPE-103296
I haven’t seen this—do you still get this in the latest version?