Steps to Reproduce:
Build this setup
[media]
Fill the dispensers with TNT
Stand in the center of the water or spawn a mob in the center
Switch to Survival mode if you are standing in the water
Activate the dispensers and wait for the TNT to explode
Observed Results:
The player/mob is not launched high into the air.
Expected Results:
The player/mob should be launched high into the air.
Original Description;
Hi
I was playing on a friend's realm on creative, and i build a tnt player launcher, i tested it (i was still in creative) and it worked, it launched me very high, it was succesful; but when i tried it in survival it didnt launched me, i tested it plenty of times because i taught it was like a 50/50 chance, but no, it didnt worked.
The tnt launcher was the common design with dispensers around a 3 by 3 square full of water and a button to activate the 12 dispensers, and of course i was on the middle of the water square...
The problem is that is not working on survival.
I test the same tnt launcher on a local world, a world of my own, and it didnt work either.
So is not the realm.
Linked issues
is duplicated by 9
relates to 1
Attachments
Comments 7
No, because of the water. When a creeper or tnt explodes on water it doesnt hurts you. But it still has the kickback, that's how the tnt player launcher works.
Technically, the water only prevents the TNT from blowing up any blocks (I could be wrong, maybe it changed the last time I checked).
I wish theyd fix this cause its a key feature of tnt and what its capable of and when things dont work like they should its upsetting
Adding on here that I got the same issue. This is my testing setup: https://i.imgur.com/hLRvotn.png
I also found out that the launcher works in survival, on mobs and players, if they are inside a cart.
Still not solved in v1.16.20
It is weird that this is still not patched, because this already was a problem in v1.12
wouldn't the tnt just kill you in survival