Summary:
In third person, when the player is on fire and sneaking, the burning animation plays much faster than normal. This also occurs when sprinting.
Steps to Reproduce:
Place down lava in a hole or use a flint and steel.
Stand in the lava/fire.
Switch to third person perspective.
Hold the sneak button.
Observed Results:
The burning animation plays too fast.
Expected Results:
The burning animation plays at the same speed it does when not sneaking.
Linked issues
is duplicated by 4
relates to 1
Attachments
Comments 10
This seems heavily affected by the framerate at which the animation is being rendered at. Maybe take into account the time it took to render the last frame before updating the animation?
Mobs have the same issue, instead of swaying, their walking animation is too fast. Is there a report for that? If not, i will create a report for that.
adding onto what tryashtar said, it seems like the animation is being applied twice. Animations in the addons are additive, perhaps this is the cause.
Please note that I am unable to reproduce this in 1.18.30 on iOS while crouching or sprinting. However, the fire animation is still very fast when I am burning but only when looking at my character from inside of my inventory on iOS. I have attached a video showing this. It looks sped up but it is real time.
As far as I can tell, this is caused by the rendering of the paper doll. The sped-up animation continues after sneaking until the doll disappears, and the issue does not happen at all when the doll is disabled.