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MCPE-66385

Thrown projectiles are too large and mirrored horizontally

Most 2D actors are scaled incorrectly:

Entity

Current scale

Correct scale

Bottle o' Enchanting

1.0 ❌

0.5

Dragon Fireball

2.0 ✔

2.0

Egg

1.0 ❌

0.5

Ender Pearl

1.0 ❌

0.5

Experience Orb

0.3 ✔

0.3

Eye of Ender

1.0 ❌

0.5

Fireball

2.0 ❌

1.5

Ice Bomb (Education)

1.0 ❌

0.5

Lingering Potion

1.0 ❌

0.5

Small Fireball

0.5 ❌

0.375

Snowball

1.0 ❌

0.5

Splash Potion

1.0 ❌

0.5

All the actors that use the geometry.item_sprite model are also mirrored, which messes up the shading as well. This is caused by the fact that the model is set to apply the item's texture on all faces instead of just the southern one.

1.14

[media]

1.16

[media]

Linked issues

Attachments

Comments 9

affects 1.17.10.21

Still present in 1.18 betas
Affects 1.18.0.24

Affects until 1.19.40 betas

Affects in 1.20.1 & 1.20.20.20 Preview

In 1.21.100.20 Preview the scaling is fixed for all except the (ghast) fireball. The mirroring is not fixed.

[Mod] LateLag

(Unassigned)

358231

Confirmed

Multiple

1.21.100.20 Preview, 1.20.20.20 Preview, 1.20.10.24 Preview, 1.19.10.20 Preview, 1.18.10.20 Beta, ..., 1.20.81 Hotfix, 1.21.10.24 Preview, 1.21.1 Hotfix, 1.21.30.25 Preview, 1.21.51 Hotfix

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