Most 2D actors are scaled incorrectly:
Entity | Current scale | Correct scale |
---|---|---|
Bottle o' Enchanting | 1.0 ❌ | 0.5 |
Dragon Fireball | 2.0 ✔ | 2.0 |
Egg | 1.0 ❌ | 0.5 |
Ender Pearl | 1.0 ❌ | 0.5 |
Experience Orb | 0.3 ✔ | 0.3 |
Eye of Ender | 1.0 ❌ | 0.5 |
Fireball | 2.0 ❌ | 1.5 |
Ice Bomb (Education) | 1.0 ❌ | 0.5 |
Lingering Potion | 1.0 ❌ | 0.5 |
Small Fireball | 0.5 ❌ | 0.375 |
Snowball | 1.0 ❌ | 0.5 |
Splash Potion | 1.0 ❌ | 0.5 |
All the actors that use the geometry.item_sprite
model are also mirrored, which messes up the shading as well. This is caused by the fact that the model is set to apply the item's texture on all faces instead of just the southern one.
1.14
[media]1.16
[media]
Can confirm.