This is in 1.16.0.
very noticeable in 20w21a.
[media]confirmed for 20w20a/20w20b
I deleted the update in versions and then redid everything without the resource pack and it worked just fine. so it might be the resource pack.
there are 2 from the same time and I don't know why.
20w9a
it is fine
can confirm
they are not spawning nearly as much as they should.
I can confirm that this is a bug. it has been affecting me since 1.13. I live in a village so I have to make sure iron golems can't spawn and kill me. I have tried everything and it is still happing in 1.14.1 on windows 10. btw it is on my brother's realm.
still happens in 1.14 and 1.15
[media][resource pack|https://www.curseforge.com/minecraft/texture-packs/classic-3d]
this is an intended game design.
only happens with names for some reason. this makes signs impossible to type on realms.
they drop because they have nbt data.
Ok, so this is supposed to happen.
this could be caused by the change they made to mipmaping
this happens in 19w35a
oh yeah i forgot that that was from the aquatic update
I found that the light is being applied to the wrong faces. here you can see some examples:
Edit: I think the issue is that it is treating all cubes like they are 16x16. For example, if there is an instance of the first image then only the top of the main cube should be shaded. The thing is that the game shades all of the cubes on the top. Also, the model is from Classic 3D.
Edit 2: Here is a picture of all of my f3 info:
[media]