mojira.dev

Aries Mars

Assigned

No issues.

Reported

MC-190339 Guardians not spawning Invalid MC-184922 Item numbers show up over item descriptions Duplicate MC-183721 Dispensers not working properly Duplicate MC-183615 Villagers and Beds Duplicate MC-183016 Shield blocks view when using riptide trident Duplicate MC-181939 Cats teleport outside walls upon giving morning "gifts" Duplicate MC-181938 Lead disjointed from animals Duplicate MC-181934 Unable to fish Duplicate MC-160037 Chunk loading errors (creates sinkholes and replaces chunks) Duplicate MC-158727 Baby zombies take damage at the end of an ascending water elevator Won't Fix

Comments

Guess I'll just find a new monument then. Was hoping there was a fix for it since the monument was really close.... Good thing I didn't make a fish farm ...

Sorry. Bad title. Meant the guardians (not the elder ones). They don't spawn anymore in the ocean monument. Edited the title.

The ocean monument is completely empty.

@numeritos perhaps... but I would want to play on this world when the full release comes out and said monument is close to my base. Further, as I've indicated recreating the world with the same seed on the current pre-release, the ocean monument is in the same coordinates...

On 1.16 Pre-release 7
Similar issue:
1. Make a custom banners and duplicate to a stack of 16
2. Batch rename in an anvil
3. Place one banner on a block
4. Right click with map (so the custom banner appears on the map)
5. Break the banner
6. The banner will not stack with the rest of the banners similarly named...

Comment: Also banner labels are not uniform in that shorter text appears larger (too large) on maps... I don't know if its intended or not...

In 1.16 Pre-release 7... Also noteworthy is that when luring turtles in survival from water to land.... turtles seem to lose interest in the seagrass held by the player upon trying to embark on land... It's like as if the corner of the land block blocks the turtle's line of sight when the turtle plunges into the water... So the player has to go into the water again to lure the turtle... and the cycle repeats itself...

Tried this achievement by punching a piglin then dropping the gold which didn't trigger the achievement.... Didn't know that you need to remove the gold armor to aggro the piglins that way...

I found that oh shiny activates if you go into the nether without wearing gold armor then dropping gold when the piglin aggros..

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Finally got the achievement to trigger but only using a redstone mechanism.... No matter how I hit the center red square using a simple bow and arrow even in snapshot 20w22a it still wont trigger the achievement for me. (and I tried for hours 😞 )... Tried a two block high target and another one on the same plane as my avatar, still the advancement didn't trigger (and yes its still >30 blocks/meters from the target block and hitting one of the four red center pixels. Maybe the arrow shaft needs to be entirely near the cross between the 4 red center pixels? Or perhaps no other arrows must be on the target block and only the bullseye arrow? I don't really know... But since its already tested as above and I already got the advancement (despite being a bit shady) I have no more complaints 🙂

[media]

Tried again (20w21a) at 30+ distance (horizontal as seen in the pic)... unless the bullseye has to be the very center pixel and not the center red square then I do not know what's wrong... Hopefully others can test...

[media]

Can confirm... Shot mine at a 31 block distance...

Can confirm... 

[media]

Thanks... I did indeed searched for it but none seemed to be immediately similar to what I've been experiencing... My bad that I didn't search thoroughly enough... Thanks for the swift reply...

Tried removing the roof and I can see what you mean.. but what I'm reporting is that is this intended? Since adult zombies don't seem to suffer the same problem as the baby ones...