mojira.dev

Artem Myagkov

Assigned

No issues.

Reported

MC-198803 /fill and /setblock - cannot force connection allignement on fence-like blocks (sideeffect of fix for MC-123097) Duplicate MC-111491 Map shows only one Decorations tag icon Invalid MC-110886 Explorer map generated impropelry Invalid MC-110797 Maps in Item frames' markers aren't persistent Duplicate MC-48308 Dispencers refresh on closing container Duplicate MC-34789 MC crashes on summoning fireball Duplicate MC-7798 Improvement: up/down faced dispensers Invalid

Comments

Bold request, but nonetheless. Can we have this as a hotfix? This issue is not just annoying, It's definetly breaking lots of railsystems. And while I could live with snapshot on solo (usually playing last one even with bugs), having it in realms for coupld of more months is reeeeeealy frustrating.

Checked with datatypes - worked perfectly!

Please, close the issue or edit accordingly, if you think it's necessary.

~marcono1234 , many thanks for help!

Fixed previous comment with correct formating, thank you.

Sorry, i've used some small command generator i've written, and third point data was not yet filled (didn't use it on map generation.

Regarding data types - as you may see on screenshot from NBT editor (NBTExplorer-2.7.6), i've used another ids - string ones ("Village1" and "Village2"), still, effect is the same.
UPD: sorry, haven't noticed data types for coords and rotation. Will try, thank you!

/give PlayerName filled_map 1 15 {Decorations:[{id:1,rot:180,type:8,x:-174,z:180},{id:2,rot:180,type:8,x:-1532,z:615}]}

Take note that there are couple of conditions have to be met:
1. Map should allready be created - otherwise player marker will beglitched (related to MC-106684)
2. At first generation markers might be seen (seems like previous marker positioning saved in cache or like that), but as soon as you quit current game (not need to restart whole MC), bug will be reproduced.

Also, was able also to workaround both problems by first creating map in that area with required scale and then re-giving it with markers.
However, the problem now is that markers can be generated only once - there's no way to add new marker or re-set existing.

Was able to create with static marker with command:

/give PLayerName filled_map 1 6 {Decorations:[{id:"+",rot:180,type:8,x:127,y:127}]}

Still, player's postition is not shown on map

Reproduced for 1.11
Suggestion to solve via feature, that is partially in game allready:
Add map landmarks, similar to one that present in Exploration map.
Possible way:

  1. Map should be named on Anvil

  • Additional tag changes appearance from default one ( e.g. if tag is "Village", show village icon, etc.)

  1. Add itemData, similar to one in exploration map.

  2. As soon as map placed into Item frame, new instance added to set

That will allow to keep data in map without loading a chunk.

While removing map from the frame can be done only while chunk is loaded, i.e. should be updated on map anyway.

Done. I'm afraid, screenshot cannot illustrate the problem. However, this is mechanism i was testing (upper chest was fullfiled with minecarts). Bug happend every time i've opened another chest or hopper near the cacti.

Ok. Sorry. Just thought that improvements should be there too, as in aothe jira-s. Thanks.