Seems to be fixed in 1.0.
If this is intended, why doesn't it happen in PC edition ?
Confirmed in 0.15.6, please reopen.
Confirmed in 0.15.4, please reopen.
Confirmed in 0.15.4, please reopen.
Confirmed in 0.15.4, please reopen.
Confirmed in 0.15.4, please reopen.
Still in 0.15.4.
Confirmed in 0.15.4, please reopen.
Confirmed in 0.15.4, please reopen.
Confirmed in 0.15.4, please reopen.
Confirmed in 0.15.4, please reopen.
Confirmed in 0.15.4, please reopen.
Confirmed in 0.15.4, please reopen.
Due to the fix of MCPE-15476, the original way to reproduce this bug doesn't work anymore. I'll let you know if I ever encounter this problem again.
Yep. I wonder how the fix was implemented, because it is lag free, but seems to have some degree of randomness (or maybe pistons are inherently random).
Of course ! Due to MCPE-14769, I have tons of villagers in the ocean, in my base, and in every place where NPCs aren't supposed to go. Thers are like 40 NPCs reafy to be sacrificed. Once the fix is added to an actual version.
I have a testworld with my reported bugs to see if they are still in every version, but updating every report one by one is quite tedious, so I only do it when asked to.
Please reopen this bug, as it isn't completely fixed.
One of the bugs I reported got fixed ! I found faith. Where do I convert to Mojangism ?
Please close this issue given that nobody can reproduce it.