mojira.dev

Best Gamer EverYT

Assigned

No issues.

Reported

MCPE-76263 Maps are invisible in hand and item franes Duplicate MCPE-68004 Can’t access servers or the marketplace Duplicate MCPE-66681 You are out of data storage and minecraft cannot save your progress Duplicate MCPE-65977 I can’t use any of my skins Incomplete MCPE-65798 Transparent blocks and rain do not render behind charged creeper aura Won't Fix MCPE-63376 The new update screen appears every time I open minecraft Duplicate MCPE-63374 Minecraft will not stop crashing Invalid MCPE-61694 If you turn off the structure block bounding box and reload the chunk, the bounding box reappears Duplicate MCPE-59744 Vexes have attacking and animation problems Incomplete MCPE-53373 Wandering traders don’t drink stuff properly Cannot Reproduce MCPE-53371 Clearing hotbar doesn’t work Cannot Reproduce

Comments

I still experience this problem on Xbox in 1.16.1, it will not let me into the marketplace

It was implemented, but got broken in a recent beta. Confirmed to be fixed in beta 1.16.0.57, though.

 

 

Confirmed to be fixed in beta 1.16.0.57. However, their animations have not been fixed.

 

Boy have I found a big one...

[media]

I found this in a normal survival world in beta 1.16.0.53, meaning it’s not restricted to realms.... 

There is no such thing as polished obsidian

Happens on legacy console edition...

@GoldenHelmet

 

TNT can’t blow up ancient debris

This isn’t a bug, it just hasn’t been added to bedrock. This was also in java until 1.14.

This is intentional, and happens on other editions.

Did you try this at night time? Because drowned are usually passive during the day. If you did, it’s probably a bug.

This is intentional, as it was added to the java combat test 5. Should be closed as working as intended by now.

I’ve also seen these in the nether and end, I’ll try to get pictures

I can’t believe this bug still hasn’t been fixed it’s been around for so long

FINALLY fixed in beta 1.15.0.51

@Etanarvasaz Taseet 

 

wait no I meant beta 1.15.0.51 sorry

yeah it’s fixed

It’s intentional, in phase 2 he stays stationary while occasionally dashing towards the target. It’s always been like that, and it’s like that on the original console edition too.

Has been added in beta 1.15.0.51