mojira.dev

BlueDemonTR

Assigned

No issues.

Reported

MC-228377 Z-Fighting on the Enchantment Table when looked from a distance Duplicate MC-224426 Worlds created with the Official C&C Preview Datapack Can Cause Biomes With the ID null to generate Duplicate MC-218722 Blocks not rendering properly when looking at them from an adjacent chunk Duplicate MC-218717 Chunk Borders aren't rendering properly Duplicate MC-214364 F3 + T Crashes the Game Invalid MC-205106 Mobs that get damaged by powder snow can spawn inside powder snow Fixed MC-205048 Cauldrons don't get filled with snow even though its raining Duplicate MC-205046 Mobs can pathfind into powdered snow while wandering Works As Intended MC-205038 Wither skeletons don't get the freeze effect if they are in 2 block tall powdered know Invalid MC-203630 You can't get XP orbs under levitation Duplicate MC-188029 Smoke Particles can't be seen behind glass Duplicate

Comments

This is clearly an inconsistency, 1.20.5 is already introducing a ton of breaking changes. It is in my opinion a really good time to fix other inconsistencies like this

I am 99% sure that when the preview datapack was first released it was said that updating was not going to be made compatible

Can confirm for 1.17rc-2

I can count some places where light levels are 7 or lower. You can use the F3 screen to see the light levels

Blaze rods are player loot.

This is how it works for water cauldrons as well so this is probably expected behaviour

yes but players that are 2 blocks tall still get the freeze effect in 1 deep powdered snow

This was a feature mentioned on the changelog

 

  • Leave a cauldron outside in falling snow and it will fill with powder snow

Please report this on the Bedrock Bug Tracker.
For importing worlds from Java to Bedrock that is a feature request and there will probably not be an offical way to do it for a while

Created my server in a snapshot(dunno which) then never skipped any snapshots. All structures work except the monument. Even then, the monument is still recognized by the /locate command

@Joaquin the problem is that the structure names in the files changed to lowercase versions (Monument -> monument) this means that new generated monuments do work but older ones don't because game spawns Guardians on "monuments" but not "Monuments"

Looked inside the region files for the issue, as you can see all of the old data for the structures still remain, while just copying the data from "Monument" to "monument" didn't seem to work, this means this bug will most probably not cause any old generated structures to be lost. (Pardon me for my bad english)

[media]

Confirmed for Basalt Deltas

Blaze spawners also don't work