I did a lot of tests. Some with and some with VBOs. The result is the same. It seems that after even more testing, switching from VBOs to no VBOs or vice-versa fixes the issue. Doesn't matter which way.
This is a different issue, I have VBOs on and it happens on all render distances.
Well if it is intended shouldn't we expect similar behavior when the item is dropped by a creative player when their inventory is closed?
Can confirm for 1.8.5 on Mac OS 10.8.5
Please fix before 1.8 release! Lucas Mayrhofer did find the problem!
Confirm
You can't put a level 0 into the command. It won't let you, and it was not like this until the 1.8 snapshots.
Setting doMobSpawning to false stops all natural mob spawning, not everyone wants that.
Confirmed for 14w25b
Confirmed for 14w25b
A simple fix is to make mob_spawner 2 and mob_spawner 0 have the same texture
It is like this in 1.7.9
I updated, and it fixed 50% of natural and 0% of custom spawners. The rest are still bugged.
Will redownload jar and see if spawner is still glitched
Screenshot and crash report
No resource pack installed,
/give @p mob_spawner gives glitched texture
I can upload a screenshot later today.
This happened to me, similar scenario. AMD R5 230 graphics card. Cannot reproduce on a Nvidia Titan X; even on the same world.
Leads me to believe that this is a graphics card issue.