This was tested in single player survival 5 times with normal methods, and 30+ times post-inventory editing on a new world, still no success. Does it ONLY work in multiplayer perhaps?
Also affects PE 1.0.3. Possibly chunk updates aren't being flushed to disk at a point, and when the memory is full from pending updates the game crashes. Very irritating, especially when I respawn in a tower or on a bridge that no longer exists in survival and plummet to my death on restart.
NOTES: Inventory seems unaffected (all items used from inventory are lost, also irritating), possibly a filesystem connection issue with leveldb only?
True, but I mean your save data is most likely ok. Usually when this happens to me all I lose is my position
This happens for me on 0.11.1 Android also, but with absolutely no boats on my map! The other day I was flying around at Y=128+, and suddenly I'm in a boat at Y=64! With a sheep no less! Interestingly, it seems that whatever my last boat companion mob was magically spawns with me in the boat, whether I've previously killed them or not, and regardless of whether I left the boat on the map or not!
I think your world is fine. I have a 120mb world with tons of stuff in it, and this happens so often that I can't walk within 8 chunks of my cities anymore without Google telling me minecraft has frozen. If you don't have fire objects like I described, maybe you have some bad entities somewhere (I've seen that issue before too, especially with bats 😞 )
This happens on 0.11.1 also. It maybe related to chunk updates on large maps when a chunk hasn't been accessed for awhile and contains active blocks like fire. I've noticed that when you move out of a fire area (I do this routinely for deforestation) and then re-enter it, the fire effect rapidly catches up on the reloaded chunk. If you use fire as an ornament (ex. on Nether Rack for fireplaces or torches) this seems to cause these issues. I have entire cities with fireplaces, and the game will freeze every time I walk 16 blocks and a new set of chunks loads.
This happens on 0.11.1 also. It maybe related to chunk updates on large maps when a chunk hasn't been accessed for awhile and contains active blocks like fire. I've noticed that when you move out of a fire area (I do this routinely for deforestation) and then re-enter it, the fire effect rapidly catches up on the reloaded chunk. If you use fire as an ornament (ex. on Nether Rack for fireplaces or torches) this seems to cause these issues. I have entire cities with fireplaces, and the game will freeze every time I walk 16 blocks and a new set of chunks loads.
This happens on 0.11.1 also. It maybe related to chunk updates on large maps when a chunk hasn't been accessed for awhile and contains active blocks like fire. I've noticed that when you move out of a fire area (I do this routinely for deforestation) and then re-enter it, the fire effect rapidly catches up on the reloaded chunk. If you use fire as an ornament (ex. on Nether Rack for fireplaces or torches) this seems to cause these issues. I have entire cities with fireplaces, and the game will freeze every time I walk 16 blocks and a new set of chunks loads.
This happens on 0.11.1 also. It maybe related to chunk updates on large maps when a chunk hasn't been accessed for awhile and contains active blocks like fire. I've noticed that when you move out of a fire area (I do this routinely for deforestation) and then re-enter it, the fire effect rapidly catches up on the reloaded chunk. If you use fire as an ornament (ex. on Nether Rack for fireplaces or torches) this seems to cause these issues. I have entire cities with fireplaces, and the game will freeze every time I walk 16 blocks and a new set of chunks loads.
I'm not sure what else I can provide. That seed was my achievement hunter world, and I used an identical creative seed to hunt for biomes, structures, etc. In creative, /locate showed a stronghold there. When I walked there in survival, an ocean monument was there instead. See attached pictures for the difference.