Why is the sea grass hanging off the block though.
I added a picture of the bug happening in the Nether as well.
Can confirm in minecraft 1.13.1 pre-2, but the effect happens in a different way.
The same thing happens in the End. Try this:
1. Set the weather to rain in the Overworld.
2. Enter the End.
3. Teleport yourself to a random location in the End. ~1000 ~70 ~1000 usually works for me.
4. Watch the rain fall in the unloaded chunks.
This is the error message: "File "minecraft clips-2018-08-14_20.46.46" was not uploaded
File exceeds maximum size limit set by the administrator (10.00 MB)."
I took a screen recording of it happening, but I cannot post it. The file is too large. How do I?
This bug has still not been fixed for me.
Technically wouldn't these songs count as new music.
Changing it to 2.0 does get the effect that i'm talking about, but why doesn't it play on the title screen?
It sounds as if it were changed to match the Update Aquatic, but it doesn't appear on the title screen.
Okay
Please try to play the title music using the playsound command in the game. Copy this down:
/playsound minecraft:music.menu player @s 10000 2 1
Will this be fixed in the full 1.13 release?
In once case a normal chest tried to connect with an ender chest and failed, with the aftereffect of a double chest leading into an ender chest, yet acting like a single chest
Mojang did say that 17w47a was a pretty unstable snapshot though.
This happened when I upgraded the worlds to 17w47a.
Notice how the double chest acts like one chest.
I have another world where the same thing happened except with an ender chest. I have posted some more screenshots above.
No, it does not happen when I upgrade from 1.12.2 to 1.13 pre-7
I have not tried yet.
Hey everyone, TheCodeCommander here. I really didn’t expect this bug report to have so much controversy 😂 4 years ago (wow, what a long time!) when I made this big report, I didn’t think of it as such a big deal. Yes, I have noticed that the sword fits inside that little grey perimeter inside the hotbar (thank you boda kugga), and the issue that bothered me at the time was the one extra pixel that felt out of place. I don’t think that much effort needs to go into this fix. In my opinion, all the texture needs is just a single pixel shift to the right. That, or the pixel that’s causing the issue can just be removed. So weird to be having this conversation 4 years later, but, oh well! 😆