mojira.dev

Dawn Bash

Assigned

No issues.

Reported

MCPE-103613 Spawn Rate for Monsters and Light Levels Invalid MCPE-98416 Converting Zombies to Drowned do not Equip Tridents (only Fishing Poles) Duplicate MCPE-89603 Loot Tables Off for Drowned Cannot Reproduce

Comments

Also, There is a Grid in place.  There's a Sea Lantern placed into the floor on the 5th of every block.  The torches are like that because they were freaking out because of the mobs spawning in their home.  Because with a sea lantern every 5 blocks, they didn't think that mobs could spawn in there. 

So, could everyone complaining about 'spawn management' quit?  Because that's not the solution here.  Additionally, I know I'm not the only one to complain as when the nether update first happened, this site had plenty of complaints about the mob spawn rate (and still does to this day, although most of the ones now-a-days are about the wither skeletons in the fortresses and the ghasts/endermen in the nether. 

And the reason they're focusing on those is probably because they've been told that "Everything is working as Intended" on their original tickets about general mob spawn rates being too high.  

Okay, first off, to everyone commenting about how I should get better at spawn proofing, the first picture is a newbie's fort. Obviously a newbie isn't going to know the grid method I've used in this picture.  Which is EXACTLY my point.  And you know what?  Monsters still spawn up here.  And this?  This looks ugly.  Before the Nether update I didn't NEED to do this to this extent because it wasn't that bad. Now, I HAVE to do it to this extent because otherwise, I get 5 zombies, 3 creepers, 4 spiders, and a metric ton of skeletons all at once. 

Now, with this layout, I get maybe 3 zombies. Which is what I used to get before they 'fixed' things. 

[media]

@Marek Kedzierski
No. I don't want Peaceful. Peaceful has NO hostile mobs at all, and we WANT some hostile mobs (especially since we have an EXP farm.) How about you keep your rude unnecessary comments to yourself?

We only use a sword with Max Looting on the drowned farm and NO tridents have been dropped.  Once again, before the update, we had a farm set up the EXACT same way, and tridents were dropping.  We also have a spawn point near the ocean and purposely set out to get tridents, and only got two.  

Now, our farm is set up with Zombies, and it's possible then that the Zombies aren't converting to Drowned with tridents, which is problematic as we have gotten fishing poles from the Converted Zombie to Drowned.  I know there have been other tickets saying essentially the same. Like  MCPE-91884  Which specifically states that the Converted Drowned are not dropping Tridents, which is exactly my problem.  

That ticket was listed as 'resolved' with a JAVA ticket given as the resolution.  :/  Please fix this. 

At first I thought they were spawning in the scaffolding, so I closed them up and added doors, but mobs were STILL spawning.   In past versions of the game, I wouldn't be having this problem.  Also, mobs are spawning in Duplicate and Triplicate.  

We have also noticed this on my Realm.  There's been three times now that one of us went to use the Anvil and it was gone.  We didn't even notice it break.  I've only used an Anvil once, and it already looks like it's been user quite a few times. 

I have also noticed this problem on my server.  It's not just mobs.  Animals have also been spawning in doubles and triples.  We've witnessed all types of mobs spawn in overworld in double and triple.  We've also had issues with keeping mobs out of our base.  Additionally, Creepers have come up to doors that are RIGHT NEXT to cats (which are also outdoors).  

I have also noticed this problem on my server.  It's not just mobs.  Animals have also been spawning in doubles and triples.  We've witnessed all types of mobs spawn in overworld in double and triple.  We've also had issues with keeping mobs out of our base.  Additionally, Creepers have come up to doors that are RIGHT NEXT to cats (which are also outdoors).