mojira.dev

DelightfulHam

Assigned

No issues.

Reported

MCPE-84808 Villagers constantly opening doors Duplicate MCPE-83275 "Melt-able" blocks keep flashing when mined Incomplete MCPE-82451 Top of water disappears with slime or honey block above Duplicate MCPE-81336 Redstone lamps remain powered when moved Incomplete MCPE-72617 Walls not all updating when blocks get moved above Incomplete MCPE-72213 When bonemealing weeping or twisting vines, they grow too much Fixed

Comments

If they updated with the game, you would lose stuff you had previously placed in the nether. This is not a bug. If you want the new nether, go further out to chunks which were never loaded.

This is text from the servers coming back onto your world, also happnes with the title command.

I agree this shouldn't happen. This stops zero tick farms being able to be on while unloaded.

 

You have to hit them from far away.

This is a duplicate report. There is already a bug that treasure maps point to the same place. Can't remember which MCPE though.

Technically, the block doesn't look different. Even so, there is already a bug report somewhere about certain updates not being detected. Correct me if I'm wrong but this would be a duplicate?

This is the bow animation.

I think this might be linked to your texture pack.

Just did some testing on the MC world I provided; for some reason this is not for ever and it seems to be linked to how long the path-finding AI takes before it gives up. This is probably due to the fact that they path-find to the other block through the doors, and when they stop path-finding, they stop opening the door. However, I tried again on MY testing world and it is forever. The only difference I can find is height and the fact that my world was created in 1.14.6, but the attached world was created in 1.16.0; if anyone can do some more testing, that would be appreciated.

 

Edit:

I went on the testing world again and it seemed to work as it did in my testing world, no differences found apart from that I re-logged. I am slightly confused as to how this happened.

 

Update:

Found out that it's due to the height; if the setup isn't high enough, the villagers can path-find to the grass beneath them. I will update the attached world now.

Does this still occur after the 1.16.0 update?

Also a bug on MCPE, but not only baby zombies and not only bottom half.

I shot myself and gained the effects like expected. I cannot seem to reproduce this issue.

I could only manage this with setblock. Can you provide further instructions to reproduce?

Could you provide a related screenshot?

I think this should have the tag parity-issue, but not sure.

I think you mean zombiefied piglins.

If there is a billing issue, I think you should go to customer support.