Hey man I'm having this issue but I'm a complete novice with that stuff. How exactly do I get your script to run?
My bugs with the villager sleeping is that they sleep on the floor, or get glitched out through the walls next to the bed. Also, in addition to that I noticed that if you ring the town bell they lag severely when trying to go to their beds.
This also happens to me even while using a hard-wired connection. Always happens when waking from sleep. Button is present until pushed, it tries to load, then the button disappears. Making me have to close the software and then reopen.
I always receive an error when waking from sleep: "A communication error has occurred. Please try again later. Error Code: 2306-0332"
This happens in any menu or state of the game when trying to return to the game from a sleep state from the Switch.
Sam Goode, if you trade with the villagers they will lock to that set of trades even if you break their job site. This allows you to not loose their trade offerings in case you want to move them. That is normal behavior. If you don’t trade with the villager, they won’t be locked to that work station, and they’ll lose their trades if you break the station. This is advantageous for trying to get a specific book for cheap with the librarians and can be used with any of the trader jobs.
This also occurs on Nintendo Switch OS version 10.0.0, Minecraft version 1.14.6
Occuring on Nintendo Switch OS version 10.0.0. Minecraft version 1.14.6.
My villager won't assign a job in any respect. The villager is just there as a plain, unassigned villager. Even if I place down new job sites, and those job sites are never claimed by a different villager, this villager doesn't accept the job. I have to 'kill' the villager and re-spawn one (via giving food to other villagers) in order for a chance to get a villager that will accept a job.
I'm also receiving this invisible dragon's breath issue on the 1.14 versions (.2, .3) on Nintendo Switch.
This also happens to me on Nintendo Switch. if I sleep the console while in a realm, on the home screen, or out of game on the Nintendo switch main menu (game selection screen) and then open the game up from sleep, it'll boot me off online.
It then shows the connection button in the bottom left corner of the Minecraft main menu, asking me to connect to Nintendo Switch online account. I click the button, it acts like it's trying to connect and then the button disappears. I have to quit out and restart the game for the button to return and allow me to connect to both my Nintendo switch online account and my Microsoft account.
I am also having similar issues. Using Nintendo Switch, wired internet connection. Playing on realm with friends is not a problem. Only if I want to do local coop is there an issue.
I receive error when trying to have a local player (in my house) join with two joy cons. Error states that I need a Nintendo Switch Online subscriptions to play online multiplayer. I have a paid subscription (single player, not family pass.) Error states that in order to bypass needing an online subscription, that I need to go to my world settings and turn off multiplayer support in the settings menu. Upon changing this setting, the game will still not let me load a second player.
When I create a new world and turn off multiplayer support before the world is even created, I still get the aforementioned (section 1.) error as stated above.
@Christian Kauffman This Bug is on all Bedrock Platforms. I own Minecraft Bedrock edition for both Xbox One & Ps4 and it’s on Ps4 as well. It’s frustrating because this bug doesn’t happen occasionally but every time you try to breed Sea Turtles.
I too have this issue. I have the single online membership for Nintendo switch. Using a guest account to try to get a friend to play in both online and offline modes. The screen will flicker and split like it is connecting, even showing a complete player one screen on the upper split screen section. The second player's screen is blacked out and it shortly reverts back to single player mode.
I've noticed this happens on both 1.13 and 1.14 on the switch.
I am having this same issue.
I've also been having this issue. I've been creating a trading hall on a realms server, and have noticed villagers disappearing with no way for them to die. I have noticed by having them in 2x3x1 rooms that the villagers seem for the most part to disappear in the same spots. I noticed a few of my masons had gone missing on the top floor, and after replacing them and checking back after a while it seemed more villagers disappeared in the same spots.
Edit: After playing more recently, it doesn't seem to matter where I have the villagers, as other villagers have despawned in more places. I've noticed that when they are despawning, they like to despawn in groups it seems. What I mean is the ones that disappear are normally going in groups of 2-4 in the same row adjacent to each other. It almost seems like the game is mistaking them for hostile mobs and despawning them randomly when they are more than 32 blocks away from me.
I'm getting the same thing on my server (CubedHost). Though I haven't found many people reporting it.
[media][media]Urielsalis, You are a life saver! Works just fine in 1.11, and I created a back up this time! Will this vanilla world be able to be used in 1.11.1 once the issue is resolved?
I also had this issue with the same error message (won't repost it unless needed), while playing on 1.11.1. Game crashed and world is unplayable. Just wanted to get a response on if the world is no longer usable considering I don't have a back up saved? Playing on Mac OS X.
Also, I tried downdating, and that didn't work either.
I would agree with you, but I was already on this update, and everything was fine. Then this happened. My graphics drivers cant be updated, but i will try to update java.
This?
Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 4/9/15 2:07 PM
Description: Manually triggered debug crash
java.lang.Throwable
at avf.s(SourceFile:1587)
at avf.av(SourceFile:888)
at avf.a(SourceFile:325)
at net.minecraft.client.main.Main.main(SourceFile:124)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Stacktrace:
at bdc.a(SourceFile:309)
– Affected level –
Details:
Level name: MpServer
All players: 1 total; [bex['yellowman11'/2142265, l='MpServer', x=-1064.34, y=62.00, z=-349.32]]
Chunk stats: MultiplayerChunkCache: 49, 49
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: -1039.00,4.00,-336.00 - World: (-1039,4,-336), Chunk: (at 1,0,0 in -65,-21; contains blocks -1040,0,-336 to -1025,255,-321), Region: (-3,-1; contains chunks -96,-32 to -65,-1, blocks -1536,0,-512 to -1025,255,-1)
Level time: 143827 game time, 42140 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 8 total; [wf['Zombie'/2142236, l='MpServer', x=-1082.22, y=62.00, z=-327.84], bex['yellowman11'/2142265, l='MpServer', x=-1064.34, y=62.00, z=-349.32], vo['Creeper'/2144188, l='MpServer', x=-1103.50, y=62.00, z=-398.50], wf['Zombie'/2142233, l='MpServer', x=-1073.89, y=62.00, z=-329.00], un['Armor Stand'/2142234, l='MpServer', x=-1078.50, y=64.00, z=-351.50], vo['Creeper'/2144190, l='MpServer', x=-1101.50, y=62.00, z=-397.50], un['Armor Stand'/2142235, l='MpServer', x=-1078.28, y=64.00, z=-351.50], wd['Spider'/2142230, l='MpServer', x=-1088.09, y=63.00, z=-346.16]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at bdc.a(SourceFile:309)
at avf.b(SourceFile:2296)
at avf.a(SourceFile:334)
at net.minecraft.client.main.Main.main(SourceFile:124)
– System Details –
Details:
Minecraft Version: 1.8.3
Operating System: Windows Vista (x86) version 6.0
CPU: 2x Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
Java Version: 1.6.0_11, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 389113920 bytes (371 MB) / 600674304 bytes (572 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.3
LWJGL: 2.9.4
OpenGL: Intel Cantiga GL version 2.0.0 - Build 7.15.10.1576, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because EXT_framebuffer_object is supported.
Shaders are available because ARB_shader_objects, ARB_vertex_shader, and ARB_fragment_shader are supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
I have a related issue in the 1.18 release windows 10. I have a chest, with hopper minecart under it. I can open the chest, insert items, and they go into the hopper minecart.
If I try to open the inventory on the hopper it doesn't appear to do anything, and then I cannot open the chest, or my inventory until I have restarted minecraft. Saving and reloading the world does not resolve the issue.