mojira.dev

Fritz Meyer

Assigned

No issues.

Reported

MC-269025 End Gateways don't load chunks when entities travel through them Cannot Reproduce MC-258993 Transparent blocks below a single water block reduce light level for each block Works As Intended MC-258226 Changing Skeleton spawning light level in the nether yet again is a bad fix for in-portal spawning Invalid MC-160149 Named Zombie Villagers despawn Duplicate MC-150218 Spawning algorithm stops at chunk borders Fixed MC-120010 Zombified piglin and wither skeleton avoid walking through fire or over magma blocks Confirmed MC-103836 Endermen glitch into adjacent blocks after a long fall Fixed MC-99224 Ender Dragon respawning doesn't work Invalid

Comments

Marking this as "Cannot Reproduce", when it was reproduced in 1.20, but fixed in 1.21 seems weird. But whatever, all that really matters is that it is fixed.

Same problem, plus the github login doesn't work either. There I get:

β€” invalid_request:Β The provided value for the input parameter 'redirect_uri' is not valid. The expected value is a URI which matches a redirect URI registered for this client application.

The Feedback site is a bit of a mess, isn't it?

I don't get how this is "works as inteded". It never worked like this before and air blocks reducing light level make no sense.

I agree this is annoying and might even desensitize you to actual warnings, like those before updating. But I guess Mojang won't fix this.

To fix it yourself, download NBT Explorer, then navigate to "worldname -> level.dat -> legacy_custom_options" and delete that entry.

Yeah it's still 23x23 chunks in 1.14.4

Since workstation selection is now depending on path finding, this really shouldn't happen. The code should ever only check places the villager can path find to. I assume this is a remnant from the time work station selection was not tied to path finding. Hope it gets fixed soon.

Only one villager can use a workstation. Workstations are assigned by pathfinding. So make sure only one villager can path to a workstation.

Villagers will only restock during working hours.

If all those conditions are met, they should reliably restock.

Can be seen in this video: https://youtu.be/WLygMYnQu4g?t=429

But I also confirmed with my own testing.

Making the lower water sources slower is a bad idea in general. Flowing water pushing mobs and players has been a mechanic that has been in the game since forever. Is it really necessary to change it now? This will break nearly every water based mob farm. Not to mention that it also seems buggy.

If you want to make things better and more realistic, have ice under the water effect mobs and players by having them pushed faster.

I have this white launcher problem with my NVIDIA GeForce GT 630M, but curiously not with my Intel HD Graphics 3000 (Sandy Bridge). Same computer, same settings otherwise. I also did a complete system reinstall in the meantime, still the same problem.
Also Windows 10.

I changed the title and description to reflect that the same thing happens with magma blocks, which I hadn't yet found at time of creation. It seems to be the same bug that can be fixed in the same way, by setting the danger priority to 0, so it seems a good idea to have them listed in the same issue.

@Bemoty
I think sometimes they get pushed in by other pigmen and once they are in they walk the rest of the way. But I've never seen one enter fire on it's own.

Just noticed that they are also avoiding magma blocks.

The first two screenshots were taken with optifine, but the thrid screenshot was taken with an unmodified version of 1.10, as can be seen in the F3 screen. The behaviour is exactly the same. As in, it happens in the unmodified version and there is no reason to close this just because the first two screenshots happen to be from a modified version.

Here are screenshots from vanilla 1.11 (so it's still a problem): https://imgur.com/a/lurOa

Beetroots still don't increase willingness in 1.11.

Complete world was too big, but here is the end.

The problem with these ghost blocks seem to be that they cause quite a bit of lag. Slime block mob swipers reduce FPS quite drastically now, no comparision to what they did before this bug was introduced. It makes them almost unusable. If it wasn't for the lag, this bug wasn't so bad, yet still somewhat annoying.

I have the same problem with sticky pistons and redstone blocks in pre 1 and 2. My witch farm produced this bank of ghost redstone blocks: https://imgur.com/miUlqwe