Hmm strange. When I run that animation on an evoker, it does in fact lie on it's side like a fox does (while floating mid-air).
The animation in the picture looks more like the animation.bat.flying
Either way, do not be surprised that the evoker is in a weird position, that is normal. Using animations with /playanimation looks weird, especially if the animation is meant for a different mob.
This is still an issue in the latest version. Several target selectors do not work as they should with the /camerashake command.
Steps to reproduce:
1) enter command: /camerashake add @s 1 10
2) enter command: /camerashake add @p 1 10
Observed result in both cases: All players in the world get camerashake.
Expected results:
1) only player entering command gets camerashake
2) only nearest player gets camerashake
Input delay has gotten worse in the latest update. For me the delay has almost doubled. There is a clear difference between 1.16.200 and 1.16.201
Me and a friend have the same problem. You know mojang has messed up when you literally cannot play the game. The mojang logo appears, screen goes red and the game doesn't load
I have noticed this too on windows 10. It has only started happening recently. I first noticed the z-fighting when I observed iron bars on slime blocks in a parkour I built before the issue existed. It occurs without texture packs enabled.