This might be a lag artifact. Maybe it falls under MCPE-105892.
The beehive entrance is still oriented the same way it was before. I learned this the hard way.
@Alex, the workaround worked for me. That is how I reopened my realm. Not sure why yours wouldn't go through. If anything, confirm that the payment actually went through and you are logged into the correct Xbox live account. Otherwise, I hope something works for you soon.
As a work around, I managed to purchase the realm using the iphone version of the game.
Uploaded a video. Found an issue similar to that described here with grass in snow.
While this bug has some similarities in common with the other bug, there seem to be unique differences, specifically pertaining to the stone mason profession and the behavior not being seen in some other professions.
Also in 1.16.0.61
I wouldn’t be surprised if they are working on it, but won’t consider it resolved until every mob sent in is accounted for on the other side.
There is a pressure plate at the foot of the bed and a lever a block over.
I send Strays and zombie pigmen into the nether and it consistently crashes. Usually three or more makes it go bad.
A workaround if you don't have world edit or want to play strictly in survival:
Travel travel in the a few thousand blocks away from the affected nether gates. Place a new nether gate and enter into the Nether. Travel within the nether back to your affected area. The mobs that caused the crash will likely have "disappeared". Personally I travel 5000 blocks because I have an Elytra and I read that number on a forum post, but I suspect you only have to travel beyond the simulation distance (within nether).
Example, if you set your simulation distance to 4 chunks:
4 (simulation chunks) x 16 (blocks/chunk) x 8 (overworld/nether) = 512.
Of course it might be determined by render distance, in which case, if you have it set to 32 chunks:
32 (render chunks) x 16 (blocks/chunk) x 8 (overworld/nether) = 4096.
UPDATE: Tried this method after updating to 1.16.0.57. Game crashed while in the nether and was approaching the affected nether area after successfully entering the nether at a location 5000 blocks (overworld) away.
I think this might be caused by the same entity issue as my MCPE-66763. In my case, it occurs when I send monster mobs into the Nether, as part of a farm.
Similar to the original reporter, I have had pistons on timer circuits disappear if left active when unloading/reloading an area.
Also have a similar issue while playing on Windows 10 Version. Have uploaded walk_through_block.mp4
Seems to start happening after flying, for me.