mojira.dev

Halbzwilling

Assigned

No issues.

Reported

MC-127171 Granite uses inconsistent "stone_granite" texture-name instead of "granite" Duplicate MC-126646 NoAI Shulkers still teleport away when in Water Won't Fix MC-99387 ArmorStands with {Marker:1b} are not affected by {Motion} or the Levitation Effect! Works As Intended MC-95580 Cant update Passengers with /entitydata Duplicate MC-86785 Piston stays extracted when pushing redstone blocks! Duplicate MC-85796 Item Frames have only 4 Rotations on a Server Incomplete MC-85795 Fishing Rod hook name unnamed Duplicate MC-67446 Ctrl + PickBlock doesnt Copy the SkullOwner Tag Duplicate MC-67445 PickBlock doesn't work on Inverted Daylight Sensors Duplicate MC-66714 Boats modified by /entitydata port the player to 0 0 0 Duplicate MC-66702 Weird bugs with relative teleportation in SMP Incomplete MC-66408 Block Breaking Animation on Multiplayer Duplicate MC-66407 Flower Pots not Updating on Servers Incomplete MC-66405 Hunger Bar Acts weirdly Duplicate MC-66235 Pickblock on Wooden Doors allways gives you an Oak Wood one Duplicate MC-66234 You can't throw potions through tall grass! Works As Intended MC-66233 ThrownPotion Entities are not rendered correctly Duplicate MC-64897 Background music unterrupts when changing Gamemode Duplicate MC-64119 stat.drop wont increase when Player throws Items out of his Inventory screen Fixed MC-64012 Detect paired w/ other detect commands broken Works As Intended

Comments

^ can confirm. Also different levels of slow fall don't seem to make any difference

To be clear: the granite.json model refers to the granite_stone.png texture, which seems to be inconsistent regarding that the andesite.json model refers to the andesite.png texture, as every other stone model aswell!

So to fix this, the granite.json model should refer to the granite.png texture instead of granite_stone.png, which is how it currently is.

No the Idem ID is correctly named "minecraft:granite" but it uses the texture-name "granite_stone.png"
All the other stone types like andesite use "minecraft:andesite" as ID and texture name "andesite.png"
its just an inconsistency :o

^^^ True! Also: Confirmed for 18w10a aswell 🙂

It seems like this is working as intended!
You can now select on which blocks you can click, which is even better than before!
Give youself a COAS with the CanPlaceOn-Tag and it should work! 🙂

/give @s minecraft:carrot_on_a_stick{CanPlaceOn:["minecraft:cobblestone"]}

Yeah I kinda missunderstood you there 😃
But how to fix this then?

No i've tested it! It only glitches when you move in a different direction than the teleport is goin or when you are in air!
This works in singleplayer but buggs in multiplayer...something's fishy there..

This Bug just broke my whole map x)
Fix appreciated. <3

Tried in 28b again. Also, When player2 is out of range of a Jukebox player 1 started and gets close enough after it got activated the player2 will not hear the jukebox player1 started. Aaaaand they dont loop the music anymore 🙂

@Kumasama You're obviously not a mapmaker! 🙂 There are countless reasons for these items to encrease the statistics!
Since Minecraft is adding more and more mapmaking features, they should definitly add a possibility to track if a player has rightclicked an item in his inventory! This is one of the most requested features and can simply be added by fixing this issue. Bukkit Plugins for example allready have the possibility to track if a player has rightclicked in general.

Just a few ideas what could be possible with this:

  • giving special effects while blocking with a special sword such as resistance or slowness or both.

  • making magical spells in minecraft with righclicking different dyes or hoes for example
    it would make things so much more awesome! Axes with special abilities! The possibilities are endless! You could do a whole RPG with this little feature!

enough reasons? I can get you more if you want to 😛

try hideFlags:127
that will hide everything

You can't place a hoe anyways, why would you even add that tag?

Try to remove the stats folder in your world folder! 🙂

Have the same problem!
Mojang please add a new gamerule! D: