To be clear: the granite.json model refers to the granite_stone.png texture, which seems to be inconsistent regarding that the andesite.json model refers to the andesite.png texture, as every other stone model aswell!
So to fix this, the granite.json model should refer to the granite.png texture instead of granite_stone.png, which is how it currently is.
No the Idem ID is correctly named "minecraft:granite" but it uses the texture-name "granite_stone.png"
All the other stone types like andesite use "minecraft:andesite" as ID and texture name "andesite.png"
its just an inconsistency :o
^^^ True! Also: Confirmed for 18w10a aswell 🙂
It seems like this is working as intended!
You can now select on which blocks you can click, which is even better than before!
Give youself a COAS with the CanPlaceOn-Tag and it should work! 🙂
/give @s minecraft:carrot_on_a_stick{CanPlaceOn:["minecraft:cobblestone"]}
Yeah I kinda missunderstood you there 😃
But how to fix this then?
No i've tested it! It only glitches when you move in a different direction than the teleport is goin or when you are in air!
This works in singleplayer but buggs in multiplayer...something's fishy there..
This Bug just broke my whole map x)
Fix appreciated. <3
Tried in 28b again. Also, When player2 is out of range of a Jukebox player 1 started and gets close enough after it got activated the player2 will not hear the jukebox player1 started. Aaaaand they dont loop the music anymore 🙂
@Kumasama You're obviously not a mapmaker! 🙂 There are countless reasons for these items to encrease the statistics!
Since Minecraft is adding more and more mapmaking features, they should definitly add a possibility to track if a player has rightclicked an item in his inventory! This is one of the most requested features and can simply be added by fixing this issue. Bukkit Plugins for example allready have the possibility to track if a player has rightclicked in general.
Just a few ideas what could be possible with this:
giving special effects while blocking with a special sword such as resistance or slowness or both.
making magical spells in minecraft with righclicking different dyes or hoes for example
it would make things so much more awesome! Axes with special abilities! The possibilities are endless! You could do a whole RPG with this little feature!
enough reasons? I can get you more if you want to 😛
try hideFlags:127
that will hide everything
You can't place a hoe anyways, why would you even add that tag?
Try to remove the stats folder in your world folder! 🙂
Have the same problem!
Mojang please add a new gamerule! D:
^ can confirm. Also different levels of slow fall don't seem to make any difference