There should be an advancement player_hit_entity that still works on invulnerable entities, just checks if the player is attacking regardless of whether they do damage. Would be great for minigames.
Ok I tested same seed in snapshot 1. There is definitely a significant regression in snapshot 2.
Mine is really bad in snapshot 2. Could be my graphics drivers though.
Accidentally submitted without finishing typing, here is the rest of my info: GPU: Intel Arc B580, CPU: AMD Ryzen 5 3400G, 32GB DDR4 Ram. Screenshot:
I am experiencing this too. seed: 4671080535187572043 coords: -28 86 -105
or maybe hitting a sulfur cube with a block in it could trigger player_interacted_entity