mojira.dev

Incyada

Assigned

No issues.

Reported

MCPE-223297 Attachables are not affected by lighting features inside of render controllers Unconfirmed MCPE-188552 Items with format version 1.16.100 and above are broken in certain ways Duplicate MCPE-172526 When playing on controller, Stopping is delayed causing to move more than expected Incomplete

Comments

If I have to guess what happened, they messed up items texture scaling for items that used a format version of above 1.16.100. Not only that, their first person animations are broken

Something to add to this bug:

It seems like one of the most common issues for these items is that they have a format version that is at least higher than 1.16.100

As an example: here is a bug report related to this issue: MCPE-178674

Also, I know the fix may seems as easy as “just downgrade the format version for these items!”, but is likely that they have some necessary components that are only found on format version 1.16.100.

Just like rainvay mentioned, the temporary bandage solution may be attachables. Some sees it as their worst nightmare. (Also due to duplicate IDs, snowballs and arrows can’t be fixed by attachables)

Wanted to add something about the bug that may be related.

while testing with blocks.json, I noticed that with the blockshape azalea, jungle leaves only render one side at a time instead of all of them.

something is up with the games renderer since even with a opaque texture, it is the only leaf block like this.

the fix should be to make it render like all other transparent block. A simple fix and yet no one Is bothered to do that.

ill add a video once I am a available to prove my point.

I think I know why the controls reset. It’s because of this bug.

I assume at any point on multiplayer, the controls moves in restricted areas and they reset rather than staying in that position. For 4:3 screens, blame mojang for making the d-pads bounding box too large. But if it was fixed, then changes made to the controls will be saved at all times rather than resetting on PvP situation.

Ok, I was wrong.
When I tried a controller test app, it didn’t cause the issue, which lead me to think it was Minecraft’s problem and not my controller.

I just realized, it was my controller causing the issues not Minecraft.