mojira.dev

Isaiah0Jackson

Assigned

No issues.

Reported

No issues.

Comments

My comment above was assuming that you were referring to having them in Java, and then not having them in Bedrock. If that is the case, then like I said above, that was the post I found that was related. Otherwise, if this is not the case, it may be an entirely different situation. Like I said in the post above, I am not a mod, so like always, please follow what a moderator says.

-Isaiah0Jackson

While in Minecraft version 1.21.5 using the setup in the attached image, I noted that piglins become aggressive once any standard container (Not stuff like droppers or furnaces) is opened. This is not the case when there is a block above the containers that prevents them from being opened(including the locked chests), but a block like a barrel will still make them aggressive, because the result, even if there is a block, is still to open. Like Avoma said, there should be a check in place to see if the designated container is locked.

-Isaiah0Jackson

[media]

I did some extra testing in version 1.21.5, and I believe the conditions in the game code just check to see if there is a solid hitbox blocking the shulker boxes fully open state. In the video I have linked I tested it with crimson roots, and the shulker box passes through them also, just like the hanging roots you described. Additionally, to see if the code checked for solid hitboxes in the way rather than just if the block in the opening direction was solid, and being in the way doesn't matter, I tested it with a trapdoor (solid block), and I found that if the trap door is on the block, but is out of the way of the hitbox it does open, but if It is in the way, then it does not. I believe this is what should be expected for solid blocks, and that same code for the fully extended hitbox should be added for blocks that you can walk through. This is just my take on the bug, and how the developers could go about solving it. Also, I am not a mod for Mojira, so if a moderator says something contrary to what I said, their word ranks higher and should be followed. Have a nice day!

-Isaiah0Jackson

[media]

I can confirm, this is still the case in version 1.21.5. I wonder if this is because arrows are coded to be able to provide fire damage(flame), and the other items do not have any variants that can set other objects on fire. Throwable or even dropped, I believe that every entity is programed to be able to be lit on fire but doesn't necessarily carry fire damage with it. I’m assuming with the way it is set up, it was not intended for these to apply fire to other entities similar to arrows, but it probably would be a nice touch if added. This is just my take on this bug report, and I am not a moderator, so if a moderator decides otherwise, please follow what they say.

-Isaiah0Jackson

I have attached a video and a screenshot from Minecraft version 1.21.5. In the video and screenshot, I show the Hitbox of the dog (White Outline) and the Hitbox of the Tall Grass (Black Outline when Hovered over) The Dog cannot be interacted with when the Tall Grass’s hitbox overlaps the Dog’s hitbox, but It can when the Dog’s Hitbox pokes out. Likewise, I tested a nether portal, and the same thing happened. If the dog’s hitbox sticks out, you can interact, but if not, then you cannot. I don’t think the nether portal behaves as a full block; otherwise, the hitbox would be bigger, but it seems to be one flat pane, and if the dog is past it, then you cannot click it. I believe that it is due to the game only interacting with the hitboxes that are frontmost. All of this information was tested and provided by me, and I am not a moderator on Mojira, so I cannot advise you about what needs to happen for this bug report. So, please follow a moderator's instructions if posted.

[media]

[media]

I used the search feature on Mojira, and I found a post that I believe the moderators are tracking this under. Capes are not syncing between Bedrock and Java edition - Minecraft: Bedrock Edition - Jira Service Management According to what I know at the time, this is where information should go, but I am not a moderator, so once a moderator is able to comment, please follow their instructions.

-Isaiah0Jackson

Hey, is the issue you have with crafting recipes just for hanging signs? I looked at your recipe and compared it to the Minecraft Wiki, and you seem to be crafting it with planks when you are supposed to be crafting it with logs, just like the picture I attached. This is not a bug, and this post will most likely be closed by a moderator.

[media]

Hey, so bug reports can only be submitted in English as that is the common language used by developers and moderators on this bug tracker. Here is a link to the guidelines for future reference: https://help.minecraft.net/hc/en-us/articles/4408887473421 Any new tickets you make must be made in English, and you can use translators to assist you. This ticket will most likely be closed by a moderator, so if you still would like to report the bug, it will need to be reported in English.

-Isaiah0Jackson

Hey, so bug reports can only be submitted in English as that is the common language used for this bug tracker. Here is a link to the guidelines for future reference: https://help.minecraft.net/hc/en-us/articles/4408887473421 Any new tickets you make must be made in English, and you can use translator websites to assist you. This ticket will most likely be closed by a moderator, so if you still want to report the bug, it will need to be made in English.

-Isaiah0Jackson

Hey, just for clarification, the issue I linked above was specifically for structure blocks, but it seems as it is happening when placed by hand now.

-Isaiah0Jackson

Hey, so I was looking back at some posts, and it seems that this issue is tracked under: MC-102223

-Isaiah0Jackson

Hey, so it appears that the frog has path found onto the top of the lamppost. While it will not go down by itself, you could move the frog down yourself by pushing it, building stairs, or breaking the blocks under it. This is not a bug, and is an intentional game feature. If you have a bug to report in the future, use the linked guidelines to make sure it is an actual bug.

-Isaiah0Jackson

Hey, so it seems many people are having issues with text, but none I have seen have looked as extreme as your example. Since this topic is already a talked about bug, please simply add any valuable or additional information on this post: MC-296908

-Isaiah0Jackson

Hey, so bugs can only be accepted in English, as that is what the Mojang developers use. Here is a link to the rules for a bug report https://help.minecraft.net/hc/en-us/articles/4408887473421. If you would like to continue your request, or make any future requests, please make sure they are in English, and follow all the rules listed in the article!

-Isaiah0Jackson

Hey, so this is a known bug, and has already been reported multiple times in posts such as MC-297817 If you have any other additional information, you can add it to that!

-Isaiah0Jackson

Hey, so just looking at the videos, the issue seems to be that the ghasts seem to be frozen, and shooting fireballs that do not explode on impact. Could you perhaps explain the issue more, because your description was very unclear. Your internet should not be a problem if you game is hosted locally (single player). With the information I currently have, I think it might just be your CPU getting overloaded causing entity lag. Could you please provide a more clear description?

-Isaiah0Jackson

Hey, so there is already is a bug report with the same problem open. If you have any additional valuable information, you can comment on this: MC-297823

-Isaiah0Jackson

Hey, so I was looking on the Minecraft Wiki, and it shows an image of a person using Fire resistance, and in a flammable source like lava: https://minecraft.wiki/w/Fire_Resistance#/media/File:Under_lava_fire_resistance.png , and it seems to show the flame texture regardless if you have the position or not. I know that some people get really annoyed by the fire texture, but most of them end up using custom texture packs that resize the flame that appears. I think all the potion does for Minecraft Java is negate the damage from fire, and does not remove the flame, because you are technically still on fire, but you just aren't taking damage.

-Isaiah0Jackson

Hey, so from what I understand, and from the video, you are technically still mounted in an elytra flying state while under water. As AKAN5 said, people use the elytra under water, and if you are still in a sinking state, you are supposed to still be in an elytra flying state. I do not foresee this being changed as it is not really an error, and people use sinking in water straight to flying all the time. I suppose the developers could technically make it so that if you are stationary, and under water for X amount of time, then you could auto un-mount. Like I said, this could be annoying for players who fly underwater commonly, so I don’t see it changing any time soon.

-Isaiah0Jackson

Hey, so this is a known issue, and there are multiple posts open for problems with loading the fonts through Minecraft Java. Here is a post talking about text errors: MC-296908

-Isaiah0Jackson