mojira.dev

Jake Gearhart

Assigned

No issues.

Reported

MC-178327 Mining fatigue and haste still have an effect on attack cooldown after respawning Cannot Reproduce MC-178325 Attack cooldown resets after respawning or joining a world Duplicate MC-147124 "/gamerule doMobSpawning false" does not prevent passive mob spawning Duplicate MC-146443 The raw JSON "score" function does not work properly with block/item names and lore. Duplicate MC-137722 Smooth quartz blocks do not use the proper "smooth" texture Fixed MC-134970 Slime and honey blocks don't render correctly in inventories Duplicate MC-122836 /setblock Keeps Data From Blocks It Replaces Duplicate MC-119887 Furious Cocktail Advancement Has Wrong Description Invalid MC-119860 Shadows On Water Don't Use Smooth Lighting Duplicate MC-119856 Slime blocks missing cullface argument Fixed MC-117768 Placing skulls make no sound Duplicate MC-117765 /give Doesn't Ignore Stacking Restrictions Anymore Duplicate MC-116008 A player can place a bed in the position that they are standing. Duplicate MC-115261 Some pixels are missing in the crafting helper UI. Duplicate MC-115221 Certain blocks don't render correctly in crafter helper. Fixed MC-115219 Crafting helper doesn't show dyed shulker box recipes Duplicate MC-115071 Crafting Recipe UI Doesn't Render In The Correct Position. Duplicate MC-112082 Dragon's breath created by last glass bottle of stack is not merged with existing dragon's breath items Confirmed MC-111870 Retracting piston lighting Confirmed MC-111869 MC-11023 (Retracting Piston Arm Incorrect Lighting) is back in 1.11.2 Duplicate

Comments

This is an intended feature. The Stone Axe does more damage than the Diamond Sword but it has a slower attack cooldown which means it does less damage per second by far than a Diamond Sword.

Google Translated to Russian:

Google переведен на русский язык:
Это целевая функция. Каменный топор наносит больше урона, чем Алмазный меч, но у него медленнее время восстановления атаки, что означает, что он наносит меньше урона в секунду, чем Алмазный меч.

I'm using Mac OS and I've been doing some testing with maps and here are my results:

Default FPS: ~110-120 512

Item Frames: ~100-110 512

Maps (Max Scaling): ~4-5 FPS

Item frames don't show any amount of considerable lag despite the large amount of them however with fully scaled out maps, the game slows to a halt.

As of the 1.15 rendering engine update, slime blocks render correctly in all cases now except for when in inventories.

This issue occurs because block hitboxes are now entirely server side, unlike block breaking which is client side until the client is updated by the server.

That would fix the issue, but it would be nice if we could get a more permanent fix for this graphical issue so extra files would be unnecessary.

The repeaters and comparators have really broken culling code. "cullface":"down" will ALWAYS cull, even if it's not supposed to, and "cullface:":"north", "cullface:":"south", "cullface:":"west", and "cullface:":"east" don't cull at all, even when their supposed to!

One solution would be to backup everything you need and then delete your .minecraft folder and then reinstall minecraft.

I'm not even sure that this is a bug or an intended thing but I think it would make more sense to be fixed; it would go along with how the faces of all the other translucent objects are rendered if it were fixed.

This bug is one of those bugs like quasi connectivity. It is used so much that it would break more than it would fix. I also believe this is a bug in unified edition and I would support it's fix there.

Mojang cannot help if you are using mods.

It's not a problem with the resource pack, look at the duplicate bug for more screenshots: MC-115261

You should provide more information, the developers can't help with that little information.

Oh! It works when I'm not in fullscreen. When I am in fullscreen, it is 1440x900.

Rogger R Rabbit, ender crystals that are spawned on the towers have a ShowBottom tag to show the bedrock stand at their base and the ender crystals that are used to respawn the dragon have to be placed on bedrock so so if you want to stop griefing you could run a few commands in repeating command blocks in this order:
1) /scoreboard players tag @e[type=ender_crystal] add bottom {ShowBottom:1b}

2) Optional, if you want the players to get the ender crystal item back:
1) /scoreboard objectives add placeCrystal stat.useItem.minecraft.end_crystal
2) /execute @e[type=ender_crystal,tag=!bottom] ~ ~ ~ detect ~ ~-1 ~ obsidian * give @a[score_placeCrystal_min=1] end_crystal
3) /scoreboard players reset @a[score_placeCrystal_min=1] placeCrystal

3) /execute @e[type=ender_crystal,tag=!bottom] ~ ~ ~ detect ~ ~-1 ~ obsidian * kill @e[type=ender_crystal,tag=!bottom,r=1]

Apparently it is not a bug in the Java edition that you can only place these blocks on the top of redstone blocks which seems illogical.

I can confirm that this is still the case in 1.11 pre-1

This bug relies on the very basics of the code and to fix this it could cause a lot of other problems, I bet Mojang is doing the best that they can to try and find a lag free fix.

This is not a bug, in the LAN settings, you can enable or disable cheats. When cheats are disabled you can not use structure blocks or command blocks.

The texture connects on glowstone.