I'm using Mac OS and I've been doing some testing with maps and here are my results:
Default FPS: ~110-120 512
Item Frames: ~100-110 512
Maps (Max Scaling): ~4-5 FPS
Item frames don't show any amount of considerable lag despite the large amount of them however with fully scaled out maps, the game slows to a halt.
As of the 1.15 rendering engine update, slime blocks render correctly in all cases now except for when in inventories.
This issue occurs because block hitboxes are now entirely server side, unlike block breaking which is client side until the client is updated by the server.
That would fix the issue, but it would be nice if we could get a more permanent fix for this graphical issue so extra files would be unnecessary.
The repeaters and comparators have really broken culling code. "cullface":"down" will ALWAYS cull, even if it's not supposed to, and "cullface:":"north", "cullface:":"south", "cullface:":"west", and "cullface:":"east" don't cull at all, even when their supposed to!
One solution would be to backup everything you need and then delete your .minecraft folder and then reinstall minecraft.
I'm not even sure that this is a bug or an intended thing but I think it would make more sense to be fixed; it would go along with how the faces of all the other translucent objects are rendered if it were fixed.
This bug is one of those bugs like quasi connectivity. It is used so much that it would break more than it would fix. I also believe this is a bug in unified edition and I would support it's fix there.
This works as intended.
Mojang cannot help if you are using mods.
It's not a problem with the resource pack, look at the duplicate bug for more screenshots: MC-115261
You should provide more information, the developers can't help with that little information.
Oh! It works when I'm not in fullscreen. When I am in fullscreen, it is 1440x900.
Rogger R Rabbit, ender crystals that are spawned on the towers have a ShowBottom tag to show the bedrock stand at their base and the ender crystals that are used to respawn the dragon have to be placed on bedrock so so if you want to stop griefing you could run a few commands in repeating command blocks in this order:
1) /scoreboard players tag @e[type=ender_crystal] add bottom {ShowBottom:1b}
2) Optional, if you want the players to get the ender crystal item back:
1) /scoreboard objectives add placeCrystal stat.useItem.minecraft.end_crystal
2) /execute @e[type=ender_crystal,tag=!bottom] ~ ~ ~ detect ~ ~-1 ~ obsidian * give @a[score_placeCrystal_min=1] end_crystal
3) /scoreboard players reset @a[score_placeCrystal_min=1] placeCrystal
3) /execute @e[type=ender_crystal,tag=!bottom] ~ ~ ~ detect ~ ~-1 ~ obsidian * kill @e[type=ender_crystal,tag=!bottom,r=1]
Apparently it is not a bug in the Java edition that you can only place these blocks on the top of redstone blocks which seems illogical.
I can confirm that this is still the case in 1.11 pre-1
This bug relies on the very basics of the code and to fix this it could cause a lot of other problems, I bet Mojang is doing the best that they can to try and find a lag free fix.
This is not a bug, in the LAN settings, you can enable or disable cheats. When cheats are disabled you can not use structure blocks or command blocks.
The texture connects on glowstone.
This is an intended feature. The Stone Axe does more damage than the Diamond Sword but it has a slower attack cooldown which means it does less damage per second by far than a Diamond Sword.
Google Translated to Russian:
Google переведен на русский язык:
Это целевая функция. Каменный топор наносит больше урона, чем Алмазный меч, но у него медленнее время восстановления атаки, что означает, что он наносит меньше урона в секунду, чем Алмазный меч.