Well, I used the Programmer's Classic RTX as well as a few others, but not at once. Turns out the shader has to be on the top of the list, although it deactivates one of my texture packs that gives the sponges, Crying Obsidian, and the Cod their old textures. Bedrock Edition has so many bugs that I literally can't tell which feature is a bug or actual feature.
It won't let me adjust the brightness when the Ray Tracing is on and when I turn off the Ray Tracing and adjust the brightness and turn the Ray Tracing back on, the Nether is still too dark to see well in.
This issue has been happening since before the experimental Spectator mode and it was because of the resource packs, but I don't know which one was causing it.
The Pillager's crossbows are still invisible in the 1.18 update and it is getting super annoying because I don't know what's causing it and I've tried everything, including disabling all of my texture packs and creating a new world, but nothing works. This game has been super buggy for so long.
I don't know what else to add. All that happens is that the Pillager's crossbows are invisible and the Vindicators axes are floating when they are in their neutral animation. For some reason it only happens in my older worlds and in newer worlds with the Classic Textures enabled. It is getting annoying.
Heck, even the Soul Torch has a glitched texture.
There’s no specific addon that causes this. ANY addon can cause this if there’s more than 7 addons active in a world with experiments enabled.
I have a feeling that so many people will lose their hardcore worlds due to this bug.
Well, I used the Programmer's Classic RTX as well as a few others, but not at once. Turns out the shader has to be on the top of the list, although it deactivates one of my texture packs that gives the sponges, Crying Obsidian, and the Cod their old textures. Bedrock Edition has so many bugs that I literally can't tell which feature is a bug or actual feature.
And, it makes all of the banners have a black stripe on it and makes the Illager banner a plain white banner with a black corner.
It won't let me adjust the brightness when the Ray Tracing is on and when I turn off the Ray Tracing and adjust the brightness and turn the Ray Tracing back on, the Nether is still too dark to see well in.
I created a new world with the resource packs disabled and the hunger and health bars vanish properly in Creative mode.
This issue has been happening since before the experimental Spectator mode and it was because of the resource packs, but I don't know which one was causing it.
Well, after I reported this, the problem stopped. But after updating the game, the problem came back.
I do have resource packs enabled, but I don't think it's because of that.
The Pillager's crossbows are still invisible in the 1.18 update and it is getting super annoying because I don't know what's causing it and I've tried everything, including disabling all of my texture packs and creating a new world, but nothing works. This game has been super buggy for so long.
Also I tried the XPBarOffsetFix and the XP bar is still offset.
This still happens to me too but instead of the hotbar being offset by one pixel to the left, now it's offset by one pixel to the right.
It's just hard to see it because it is just a picture.
I don't know what else to add. All that happens is that the Pillager's crossbows are invisible and the Vindicators axes are floating when they are in their neutral animation. For some reason it only happens in my older worlds and in newer worlds with the Classic Textures enabled. It is getting annoying.
I'm just not used to how buggy Bedrock Edition is compared to Java Edition.
This also happens in the singleplayer worlds.
Yes this still happens in the latest version(1.17.10) and it happens even when I have the addons disabled.