Do they just fix this for 1 month at a time?
Even tried making a brand new singleplayer survival world, logging in and straight out again then uploading it and it gives the same error
Edit: 10 hours after posting this, it worked. I have no idea if it is something that happens from time to time with the servers or if someone did some work that wasn't posted
If it happens to you, I guess just try every few hours
Absolutely NOT resolved, my Realm still won’t load for at this point at least 3 days, this is... an indefensible level of poor service, I hope people see this before subscribing in the future.
Mine is not back, been over 48 hours of downtime so far.
I've noticed that lately too, certain items travel with quite an unusually high velocity when broken. I've noticed Item frames and cobblestone fences personally. However, I don't think that it is part of this particular bug.
I still disagree. In your example, you explain how water once worked as it was intended to, but that doesn't mean that after fences were made it wasn't behaving in unintentional ways. What happened was that when fences were added there was two methods to deal with its interaction with water at that time. 1, Fence gets destroyed by water; 2, fences hold back water. #2 was the lesser of 2 evils.
I'll draw your attention again to the top of the page. "Won't fix" does not mean "Nothing's broken" it means "We realize something is broken, but we aren't going to fix it for various reasons." I think its okay that Mojang to chose this. But I also think its okay that some people wish Mojang would find a way to around Minecraft's technical limitation. Perhaps, for example, finding a way to add clipping(collision) to entities that prevents player/mob movement but not water.(and then making fences and such into entities instead of blocks)
edit: changed some pronouns to be more specific, but I'm not clear on what was confusing. (I have that problem sometimes with my writing)
That seems unlikely, since the physics for water was programed before fences and such were implemented.
And that's why the "Realistic" argument always fails. But simply, there are limits to how far realism can be stretched. If minecraft had shovels for gravel and dirt but only pickaxes and hoes worked on sand it would be unrealistic. Yeah, it's a game. But some amounts of unrealism are jarring enough to seem like a bug. Clearly water not flowing through fences is one of those things for some people. I doubt its working as intended, they are simply bowing to limitations Notch created for them when he coded the game. We are challenging them to find a way past those limitations, and I think that's okay.
If there are contraptions that would break then perhaps they should make a block intended to do these things(like the comparator did for bud switches) rather than exploit was is clearly a bug. As you can see the top doesn't say "not a bug" it says "won't fix"
Already marked as Resolved for 1.5
interestingly, redstone blocks have developed this problem, seems worse with redstone than it was with sideways logs.
This does not appear to be happening in strips as the other issue suggests.
This seeems fixed for me in snapshot 13w02a
This happens to me too. Same way, crashes right to desktop. I can usually log back in and step out of the portal. From there it sometimes crashes after i take a few steps but it sometimes is fine.
Started with 1.4
MC 38 Was about Fence GATES, this one is actual fences. I hope it didn't get lost in the mumbo-jumbo because of the similarity.
Couldn't there simply be a damage value to indicate whether or not the item is submerged? Though I suppose there's an issue with varying water levels (as you get further from the source block). But still, making blocks entirely underwater contain water like that dock in the picture would go miles for making the game look really nice.
Ive never had this problem on android
In addition to other comments on lag and in game crashes, etc., mine crashes with the new update whenever I go back to the home screen and try to close (requiring hard power off) and gets the Switch unusually hot.