Its attached... "FirewallLog.txt" 72kb.
Firewall Log...
Note : Had some issues uploading... All better now.
What information do you need delivered??
If what that Fix says is true, then the furnace graphic error I described is intended.
This is a separate issue than the one described in MC-12413. Running 1.7.4 and it still is showing the bottom flames unlit.
Minecraft Native Textures edited for easy reference. Nothing in the pack is edited, with the exception of the GUI for Furnace. Notice that the 14x14 is alternating Green / Red and the Overlay location on the GUI is inverted. Added inGame Snapshots of Furnace with modded Textures... Not that the Green line in the "Fuel" indicator is cut off.
Note : Added Zoomed in Snapshot.
Note : The reason that the Vanilla Textures are hard to tell because the Overlay includes part of the GUI as part of its render to blend better (Or at least it looks that way). That other screenshot looks 64x64 wish would be harder to distinguish (probably would result in 56x52).
The issue is, this creates a visual "tear" as seen in Misa's Texture pack screenshot. If Texture artists want a different Short Edge Art than Long Edge art, it gets negated because the Short is overlaying the Long. Aslo, you can see where the pattern seems cutoff, but mere is just overlayed what should be there.
@Zombie Hunter : Thanx for the Screen, didn't think to put on a pattern to better represent the issue.
Confirmed in 1.6.2. You can start any game in Creative Mode, Spawn a Horse, Lead it to a fence. Type /Kill. (Leash Gone).
• Tested in Survival and Creative.
I know the Alpha Highlight picture is within my Texture Pack, but I took the original 1.6.2 Horse Armor Files and notices they don't line up. There should be PURPLE along all borders touching Invisible Edges. Here you can see that the Leg Plates don't line up properly or are too big.
Edit: Tail seems to have this too.
Also, I've noticed that the Legs, don't match up correctly with the texture. I'll do a Alpha Highlight of the edges and post to demonstrate, soon.
Allocate more RAM :
• New Profile
• CheckBox : JVM Arguements
If it still crashes, change the text in the JVM Arguements from :
• OLD : -Xmx1G
• NEW : -Xmx2G
Found this bug today as well... Posted Screenshot.
When placing Redstone Lamps...
FolderBase Resource Pack worked... Thank You for the Help (You can close this ticket as well)
@Ezekiel
It doesn't crash but it still locks out the Resource Pack. I can click to another Pack, such as Default or another, but won't let me reSelect the file I had overwrote. (I'll update the ticket after this is posted).
Ah. Thank you good sir... 🙂
Is it supposed to behave this way? (Samplings the Double Slabs). What about the issue that placing Sampled Double Slaps results in placing Oak Slabs.
Note: It's quite weird. I have serious OCD about Planks vs Double Slabs, and the wall I sampled from would contain 1 block of Double Slabs. 😛
Updated affected versions : Tested under 1.8 Pre-Release 1 / 2 / 3