Yep, still happens in 17w48a.
After I close Minecraft, and open again, the title times just reset.
(But transferring this value between worlds is just... not convenient for map makers.)
I can't reproduce now,either. I guess it's something very odd.
Better close the case.
Strange :/
Let me try it again.
Updated and partially confirmed in 1.12
Updated to 1.10 and confirmed
Updated to 1.10 and confirmed
summon ArmorStand 607.5 150 -0.5 {NoGravity:1,Invisible:1,Marker:1,Invulnerable:1,Tags:["fight18","core18"],PersistenceRequired:1,Passengers:[{id:FallingSand,Invulnerable:1,
NoGravity:1,Tags:["fight18","skin18"],Block:minecraft:diamond_block,Time:1},
{id:Guardian,PersistenceRequired:1,Invulnerable:1,Silent:1,DeathLootTable:"empty",Tags:["fight18","laser18","Invisible"]}]}
Basically, when the armor stand despawns, it leaves the falling sand visible.
Edit: idk what happened to the display of this command...
Wait, I don't understand,
no crashes occur when I play 1.9 before.
No matter I On or Off the VSync or VBO options.
Mind to explain for me?
How doesn't it help?
with gamerule sendCommandFeedback true
type /entitydata @e[type=(Zombie/Villager),c=1] {}
you can see the BIG difference if you edited the zombie like crazy.
As I saw some issues mentioned the scoreboard tag issue, I won't mention here.
What I mean is that the villager nearly didn't contain a single data after converted from a zombie villager.
(Again, sorry if you don't know what I say,)
MC-88967 only mentioned the scoreboard tag, not the data tag.
Anyway, I'm quite sad to see that all my reports are duplicated,
will it be better if there is a bar to show some threads related to the issue we report?
It's like a keyword search on the Summary bar, so I don't need to post the report
before I check the whole system of issues...
I'm sorry if my english is not good enough to make a nice elaboration.
I suggest you trying to summon a villager zombie
with armor, weapon, no ai, 100 health etc.
Convert the zombie into the villager and see what datum have lost.
The one I tried lost the
NoAI,Health,HandItems and his scoreboard tag.
Feel free to try it too! You'll found out what happened.
But it makes more sense if it doesn't break it's body like that.
You know, we can do the pose on the picture with multiple armor stands...
I just wonder why it outcame such ugly pose....
The body, as you can see, it's broken apart.
You know, most of us want an armor stand lying down,
this can give map makers more creations,
too bad it results an armor stand that is broken apart .
Can this be fixed? I/We want the body stick to the legs.
This is not the duplicate of that bug.
He meant the command of /execute,
I meant the command after the /execute command.
Plz, at least resolve this as won't fix as Searge does.
it seems to be complicated to testfor complete standing...
Ok, it seems this evidence is enough for me to gve up.
Anyway, thanks again.
If more than 3 ppl here said it's impossible, I'll give up.
I won't accept impossibilities(is that even a word?)
Unless, I got enough evidence to give up.
So how to detect all zero?
I felt embarrassed....
btw, I still don't get the answer,
I tried with Motion:[0.0,0.0,0.0] and Motion:[0.0]
But it's still on when I sprint,walk or sneak, it didn't even off when I fly.
Again, The command only failed when I jump while sprinting.
I just can't get it.... When will the player's Motion becomes non-zero?
This is especially annoying when you play in a superflat world. I sat on a boat on a bedrock. Since it was a 2-block high gap, it put me a few millimeters below the block, and I glitched into the void (was playing survival. sad). This doesn't happen if there is at least 1-block room (i.e. 3 block high gap). You'll just be teleported on top of the boat instead of inside the block.