mojira.dev

Joss Eden

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Working as Intended. Baby Zombies and Baby Zombie Pigmen can now spawn naturally, and from spawn eggs. This was added in 1.6.2.

This might be a duplicate of MC-17630, if it is causing server lag (Even in SSP). If you're having FPS troubles, dunno then. :/

I think this is Working As Intended. If you don't hurt them, due to their natural fire immunity, why would they be mad if you light them on fire? Mobs only attack back if you can hurt them or if they aggro on you, and Z.Pigmen only do that if you hurt them.

I uploaded a video that may help show off this bug in action. Note that it isn't going to show Villagers/Villages, as it happens regardless it seems, if you are in one or not. Thanks to some people that commented about the whole "unreachable path-finding lag", I tried it out myself and the issue seems to be the problem people are having. You can try it out for yourself if you'd like, using whatever methods you want, I just wanna help out and get this bug fixed, it is very annoying. Not the best video but it will do enough I hope, I'm not a professional or anything.

http://youtu.be/GflhCHfSETk

This has been happening since snapshot 13w23b for me, when they changed how Zombies function. I too am not dealing with Villages/Villagers, just alone in a cave or on the surface.

I got that in the Launcher console playing single player, so I'm not really sure what I can do in that regard. It isn't affecting me too badly, but for others with lower end systems, I can only imagine how bad it may be.

I'm getting this sort of lag too, with entities mainly for me, but I did notice some block placing/breaking lag. I looked in my console and I keep getting this:
"Can't keep up! Did the system time change, or is the server overloaded?"

This only seems to happen when there are a lot of Zombies around, which is hard to avoid seeing as their range is roughly 64-80 blocks away (from my tests anyway) for both Players and Villagers now.

New Zombie aggro range seems to be beyond their 16 typical range (or 32 if they sense a Village.) Now Zombies can aggro on Players and Villagers from, well, from the tests I did... around 64-80 blocks away. Only difference between Players and Villagers, Zombies can't aggro on Players no matter how far off if they can't see you, but for Villagers they can. This is not a Zombie Siege Event you are experiencing. Those are still broken I believe as MC-7432 has not been fixed.

Some people may not wish to turn off their volume or turn it down to just reduce the loud rain sound, a mob or something may sneak up on them because of that. This is an easy way for people to still have their volume up and listen to their surroundings while not being bothered by such a constant, loud sound around them.

Alright, thanks for the info, I too was curious which were affected but couldn't test at the moment. I will assume they aren't finished yet, or over looked it.

Does it work for mobs with New AI? (Skeletons, Creepers, Wither Skeletons, Witches, etc.) You confirmed it works for Zombies, which is a New AI mob, try with the same above; if they don't work, it is a bug or not yet finished, but if it does, it is possible that the old AI can't be changed, which is odd. Just experiment!

I believe that is mostly because their AI isn't updated yet, so it isn't a "bug", it just isn't implemented. I'm sure they could get it to work somehow though, dunno.

I tested this too, and like above by the other posters, half the time the Zombie will not attack the Skeleton after being hit, but at times it will, however for me, it just hits it once and stops, letting the Skeleton kill it. If it is in it's "stunned" state, it will be passive until I hit it or kill the Skeleton, in which case it'd return to me. It all seems random, I can't find a pattern.

I can confirm this as well, it is very odd.

I only see them do this when they go into a home, otherwise, when doing nothing or even being chased by a Zombie, they are fine, so this is confirmed on my end. Way too fast than they were before, and I didn't see this in the change-logs in any snapshot.

Sounds like server lag or your internet is lagging. However, it may be because how de-sync the client/server can get, even in Single-Player.

As far as I can tell, yes it is, in 13w17a as I type this.

Hm, I dunno then, guess it is a bug, just wanted to make sure.

How far were you from them? Were they tamed? If you were far off and they were untamed, you logged out and logged in and went back to them and they were gone, that is normal; they despawn like hostile mobs if untamed.

I spawned some Horses and stayed near them, logged out and got off Minecraft, rebooted it up and logged into my world and they were there still. So you may wanna give a bit more info. 😞

Actually, I hear it too. I looked in my music editor, Goldwave, and noticed that they do not match. The new sound seems sped up or edited to be "shorter", I dunno if this is intentional or not but it is different somehow.

The new sound is in .minecraft\assets\sound\random\levelup.ogg , the old one is in the .minecraft\resources\newsound\random\levelup.ogg if you wish to compare yourself.

Although it isn't a big difference it is noticeable, just saying!