mojira.dev

Justin Reschke

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My bedrock dedicated server appears to have an area that is experiencing world corruption. Moving around the area appears to cause the entire server to hang. The server console is still up and accepting input, but it does not respond to commands. The server will not work until it is forced to close and start up again.

I'm not sure if it is related to the recent fix for honey blocks, but my slime block launchers are broken. I have redstone that powers a sticky piston with a slime block on top. After getting the new version the other day when I stand on the slime block and power the launcher, I am pushed into the air, but then it is as if I immediately hit an invisible wall in the air.

I am no longer seeing the issue. I re-tested the same world in the latest version 1.2.13 and the redstone worked as it should even after re-loading the world many times.

It happens to me with villagers and minecarts as well, typically constantly moving ones that are collecting or transporting items.

It seems when I load into my world it has about a 50% chance that the torch is stuck in that state. It seems to randomly change from a working state to the bugged state and vice versa just by reloading the world. I can also force it to work by breaking & replacing the affected blocks/components. But the next time I load the world there is that chance that it will not be working. It does not seem to be required to crash the game to make the redstone fail, but in case it is relevant, the crash I experience most often is when I play in fullscreen mode and then I switch applications, the game usually crashes when I switch back to Minecraft. So I just try to remember to play in windowed mode 🙂

It is probably best that I just include a copy of my world. The link to download it is here

The coordinates for the affected area are in the screenshots below.

The circuit is housed in an elevator I built for Elytra flight, it only goes up.

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I have put some signs up on the affected blocks.

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In the same circuit I have another block that sometimes seems to have an issue. However, it doesn't seem to happen as often as it does with the torch. The red concrete block that the cursor is over in this screenshot has the issue, although it might be more likely that it is the piston on the other side of it that may be at fault. In order to fix the issue I simply break and replace the block on each level of the elevator. This block may be difficult to test for bugs because I don't seem to be able to reproduce this specific issue very often.

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I am having this same sort of problem with pistons on Windows 10 v1.2.5. It also seems to affect redstone torches too.

Torch in its default state:

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Button was pushed and torch signal should be inverted, but it is not:

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Mine is still not working. I have spawned 0 guardians since the BTU.

I see this is supposed to get fixed in the 1.2.3 version. 🙂

Yup. Its too fast. I am unintentionally placing way more blocks than I normally do. I simple mouse click on a PC will often result in the placement of 2 blocks.

I did a little further testing and I'm not sure that it is a world conversion problem. I created a new world of the same seed as my previous one. And then checked out the ocean monuments. There were guardians there upon arrival, but after changing the difficulty to peaceful (to clear out the guardians) and then back to normal, guardians did not respawn at the monument.

I am having the same issue. I just converted to 1.2. I have only checked the two monuments I have discovered and guardians were not spawning in either of them.

I have spent months building a base centered around my guardian farm. This is causing prismarine to be unavailable in my world. Please fix, Mojang 😉