mojira.dev

Koen

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Assigned

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Reported

MCPE-116569 Realm crash and rollback after exiting nether porral Duplicate MCPE-109146 Zombie pigman still spawn on slabs. Incomplete MCPE-108744 Ice not forming on even x axis. Duplicate MCPE-105613 Ray tracing cannot be enabled on non-PC devices that support ray tracing Works As Intended MC-203653 Candle dupe glitch Duplicate MCPE-79466 Microsoft account won't sign in Duplicate MCPE-75401 Certain non transparent blocks dont have mobs spawn on them Incomplete MCPE-66532 Witch huts dont spawn or respawn witches. Duplicate MCPE-34589 Knockback enchantment doesn't work Fixed MCPE-34109 Glitchy Boats on land Cannot Reproduce MCPE-33694 Shift clicking into a container prioritizes filling a stack on hotbar rather than going into container Duplicate MCPE-33579 Breeding cooldown to short with sheeps Duplicate MCPE-33577 Cursor in the gui doesn't jump to other side Cannot Reproduce MCPE-33576 Mob visual glitch Duplicate MCPE-33575 Water/Lava doesn't render in a 1x1 hole when covered with a block next to farmland Won't Fix MCPE-31498 No natural iron golem spawns Duplicate MCPE-31497 No iron golem spawns Cannot Reproduce MCPE-28295 Endermen [and other mobs] can spawn on single layer carpet Fixed MC-48388 Entity's dissapearing when below y-axis 0 Duplicate

Comments

I meant 1.21.101.1 not 1.21.201.1

Client (Switch) on 1.21.101 and Server 1.21.201.1 now also have the issue. Before it was on 1.21.100

Same issue here. Seems to happen randomly when I simply stand still next to a tree farm and not much else being in render distance. I hope it'll be ectualy resolved at some point instead of having it put on resolved when the issue has resurfaced. 

You can't push crying obsidian or nornal obsidian. It's basicly been that way as intended since they released the blocks. 

Seems to be working just fine on series x and within realms. Just takes a lot of time. That's all. 

It now also effects xbox series x on 1.17.2

They're going to need more info on the issue. Like does it happen in survival or just creative like seen in your pictue. Is there a way to replicate it, does it also finction as a minecart or is it just a graffical glitch. I'm not having the issue on xbox series x for example. But that's the only version I got 

The issue seems to persist on bedrock. My world still crashes after entering and then leaving the nether near spawn. 

Honnestly, for bedrock it's still 4 according to their twitter. If you read their replies to questions. Also, there's no flowing water nearby our main base nor in it. There is however a 5 by 5 by 5 fishing Hole. If you'd Cound that as a large body of water but its not flowing or anything. All source blocks. However, there might be a cause with overflow because we do have a lot of farms there, including a villager trading hall with a fair emound of them. And a lot of storage. Like the a silo of more them 600 chests full to the max with stone varients and other items. 

Dude, for a refund you'll need to contact costumer support. Not bug report. It's a completely different team that don't really communicate much. Just go to the place you bought the realm from and contact them. 

Maybe it's a combination of the age and the amount of entities in the area/server?

The issue also seems to be coming up with nether portals, 

I'm using the xbox series x. 

Isn't a bug though. You're better of talking to the xbox costumer support instead of here. Though honnestly, if you want to get it to work via gamepass, you'll need to do that for a pc or an xbox, if you're using an amazon device, you can also go to thier costumer support, but seeing it looks more like a software issue, go to the Microsoft support. 

Do you mean minecraft bedrock for ps4 on ps5, or minecraft ps4 edition on ps5? Because minecraft ps4 edition isn't even seposed to have realms. It's completely outdated and hasn't been in use for years. 

I seem to have the issue on all xbox variants. My xbox one, my xbox one x, and my xbox one s seem to all have this issue. Don't know if it should make a difference, but im just saying it just in case if it does 

 

It might have been because you used silk toutch on the dirt and not on the others, atleased that seems to be the case with silk touch farmed and smelted stone blocks for me. 

Try the design from nimstv, he's on youtube. It works for me 2 10x10 flooded spawnplatforms, 40 doors and 14 villagers in a "pouch" on one side. also I have a ticking area there. Works perfect for me.

Did you try it with water mobs? Dolphin, fish, squid, drowned, and (elder) guardian? They should spawn from a spawner cage if not,then that's the bug. All other mobs don't spawn under water.

 

When useing a monster cage you need to have the spawn criteria of the mob in the cage. For example: if you want sheep, you need grass blocks and a certain lightlevel(can't say for sure how high) for it to work.

@jeffey: yes this is intended

You should have a slot below the sadle slot in the inventory whe you're riding it. Thats where you put the chest. However today i tamed a donkey and it had only the sadle slot. Not sure if that's intended( just as health, speed and jumphight differ per horse/mule/donkey). I only tried one.

 

but i think every donkey and mule should have a chest slot  the number of slots available in that chest  differs per donkey/mule. But i'm not 100% sure of that.