mojira.dev

Kyiiel

Assigned

No issues.

Reported

MCPE-46120 Dragon Fireball is overpowered Duplicate MCPE-46093 Xbox live service issues cause the game to hang indefinitely upon launch Cannot Reproduce MCPE-36198 No controller hint icon displayed for dismounting Cannot Reproduce MCPE-36197 A dense fog is rendered when opening GUIs Cannot Reproduce MC-127554 Z-Fighting in waterlogged blocks Duplicate MC-120083 Players still earn advancements in spectator mode Confirmed MC-103276 Selection menu graphical glitch (touchscreen mode) Confirmed MC-77965 Pressing F11 for fullscreen causes the window to not be resizeable. Duplicate MCL-2970 Minecraft.net Homepage error. Duplicate MCL-2969 Update page sometimes shows minecraft.net homepage. Cannot Reproduce MC-57984 Default names shown for blocks in pirate speak. Invalid MC-57981 Pirate speak language goes outside of buttons. Invalid MC-57392 Block updates beside trapdoors causes the trapdoor to pop off. Duplicate MC-57385 End portal frames must be placed in reverse to work correctly. Fixed MC-57378 Slimes have no particles, even if all particles are on. Fixed MC-57373 Hover-Over text works in the multiplayer menu even if it's covered. Duplicate MC-57368 Missing fire texture/animation Duplicate MC-54971 Creepers attempt to arm After falling, even if there is no player. Duplicate

Comments

This also affects the beach biome

fix mistake in code correction

The crouch button does not control dismounting, it is the jump button. The jump button is mapped to 'A'.

How can MC-133260 and this both be considered bugs? It has to be one or the other... Unless I'm reading this wrong.

Lighting not lightning.

Hmm, I think it might be possible to be fixed by having a different model for the water depending the block's blockstate, or distance from the player.

FVbico, the reason why the z-fighting occurs on the bottom face is the same as MC-127004, the model of the water block is incorrectly placed/sized. There is more precision in the front of the depth buffer, I.E. things closer to you are rendered more accurately than things that are rendered further away. When you go far enough away, the water model and the block model begin to occupy the same space. Two primitives occupying the same space cause z-fighting, It doesn't matter if it happens far away or close up.

This ticket is not about z-fighting, it says:
"Bottom of waterlogged blocks shows water texture"

This is intended, if we didn't see the water texture on the bottom of the sign for example, then we would see the sky (or the top face of the water block).

This is caused because the water texture is placed too closely to the edge of the block, causing it to render improperly when viewed from a distance. This image shows how close the water texture is to the block texture:

[media]

Note that this also occurs on the bottom face of most waterlogged blocks also.

This isn't a bug. You can see the waterlogged texture from all other sides, so why should the bottom be any different? The Z-fighting issue is MC-127004.

Sorry, this appears to be a duplicate of MC-127004

Might want to put that this issue relates to MC-46421, because if that is fixed, then it will be affected by this bug.

Also, can a mod remove Untitled.png, as it doesn't relate to the bug.

@Michael Wobst This is still an issue in 1.11.2. But I no longer sure this is a bug. Touchscreen mode was not designed for a mouse (obviously) and I don't have a touchscreen to test it with. If someone can confirm that this does not happen with touchscreens, then this should be closed as invalid. If it does happen with touchscreens, then it's still a bug.

I'm able to reproduce this on 1.11 Pre-Release 1.

Confirmed for 1.11 Pre-Release 1, I have updated the affected versions.

@Kumasasa Sorry, I updated my graphics drivers first because I didn't see your post, and restarted my PC. The issue still persists. I then uploaded options.txt.

Resizing the window and changing the size of the window (even through F11) does not resolve the issue.

Changed title to reflect that all menus with multiple selection seem to have this issue.