Can confirm, in 17w13b
This is due to their AI using NoGravity as part of their flight code.
Can confirm. Had inventory filled with 27 stacks of wooden planks with a 28th stack on the ground. Went to craft a boat, and when I clicked on a different recipe without crafting the boat, the game crashed.
This is still in the current snapshot 17w06a
This can easily be seen with mobs inside a boat with no gravity.
/summon Boat ~ ~20 ~ {NoGravity:1,Passengers:[{id:Zombie}]}
The zombie just twitches back and forth inside the boat when trying to path towards players. :|
@FBbico. So it's a bug since it's not consistent in the vanilla code, additionally he's showing it in the case for modding that it causes issues. It still causes issues in vanilla with commands as you require the "1b" part unlike most nbt tags with only needs an integer (like "NoGravity:1").
I don't think the bug here was fixed, in fact it still didn't do anything to potions. As applying the Ench:[(id:0)] tag still doesn't do anything to potions. I do the same to any other item and the effect shows. One fix should be to make so that the "ench:[]" tag overwrites the potion enchantment effect.
The issue I see is how potions are enchanted based on the effect and not the tag. If it's a potion without a glint, it wont show a glint, no matter what. But if it does, it always shows the glint. However!! I don't what it so that items cannot be enchanted at all, as that will break a lot of immersion and command block contraptions. Really the change should be reverted as it didn't do anything besides break everything in previous snapshots. I'm only stating that only potions are still effected because of the weird way the enchantment glint applies to them.
Not fixed, still consumes entire stack of totem in 16w39b
Can confirm, doesn't update "Times used" statistic either.
Also renders the player skin too. No idea how it did though. It first rendered all the items textures, then loaded my skin as the model.
The effect is OPTIONAL. He's just stating it so it defeats the dragon FASTER. It's unrelated to the bug report ticket.
Post should be reedited to be more clear 😉 :
1. Open a creative world.
2. Go to the end dimension and defeat the Ender Dragon.
3. Break all the the end portal blocks. The torches, bedrock, and dragon egg can stay.
4. Exit the world and reload it. You should see the Exit End Portal go back to how it was before the Ender Dragon was killed and the Ender Dragon's health bar appear at the top of the screen. Wait about a minute and the Ender Dragon will respawn.
Ditto, can confirmed, no music in overworld/end/nether.
What about the "Creative" music?
And music disks?
REally? The signs I have that used to be placed in 37c DO NOT WORK in 39b.
/setblock ~ ~2 ~ minecraft:wall_sign 2 replace {Text1:"Rule 1",Text2:"This is a test",Text3:"Mode",Text4:"============"}
This command does not work anymore and now my map is broken. 😞
Can you provide a correct command please to the broken one above to elaborate?
This ticket needs to be reopened, Skeleton horses are now officially supported. This is a bug for skeleton horses, I'm unable to use a lead, it opens the inventory is shift+LMB and just LMB.
Makes moving them impossible and keeping them still.
What if you press both the a+s keys? Does it move forwar? (Similar to a boat?)
Would you mind loadin a regular or [customized] world and see if this becomes the smae issue, you just walk around and venture and this happens. This is a problem with the game, wheither my GC is out of date or not, it's a problem people are facing and this needs to addressed. IF it was my GC, then the chunks would be tiling like with the other bug and the mobs/players would be bugging out. This isn't the case compared that bug.
Whether it's a "technical issue" or otherwise, this is a bug people are facing. If I get a poll and the vote has plenty of "YES IM HAVING THE PROBLEM!" would this change your mind?
(My computer is recognized as a "custom built" and cannot update the GC. 😞 )
I've been having the same problem, it's more serious with customized worlds and the chunk rendering is just horrible.
Cobble Stairs
Wood Oak Stairs
Oak Doors (Not birch, spruce, only oak)
Iron Doors effected.
Turns to air upon world reload
Sometimes also (visually) disappear if you unload the chunks and come back.
Confirmed, stays during gameplay, resets to "off" when leaving game.
So are loot tables Lawrence G., so reloading it should reload advancements