Hi,
I am seeing the same issue, no matter how I attempt to make the request. Dear Microsoft, typically when you have a production customer-facing service that sees millions of request all over the globe, you should be monitoring for a significant drop-off and immediately be on it, not whatever this is… If you want to upgrade your systems, perhaps use a staging environment? or weighted routing? Anything?
This should’ve been reverted already, fix it.
Thanks.
So, when can Korea start migrating? After or before March 10? It seems to be a good idea to transfer even an adult account first. And is it possible in Korea when Microsoft makes the xbox account even a minor?
그리고 CivetKitty님은 한국인이신가요 혹쉬..?
This is still an issue. Just experience one of the many Minecraft crashes (that were suppose to be fixed) and your selected resource packs chose in global resources need to be reselected just adding to the aggravation of crashing in the first place.
Just because someone doesn't comment doesn't mean it can't be reproduced. Our responsibility is to report bugs and it is the team's responsibility to identify the issue. The moderators here seem to believe the appropriate action is to leave issues here until to grow idle to give tge appearance of a resolution and it is simply wrong! This is a waste of our time and effort in creating bug reports.
Now this is STILL an issue! To recreate utilize mending armour and mending tools together. The experience doesn't properly disperse to tools while wearing armour! Simple enough to test right. Wear armour with mending and have tools with mending that need repair. The armour mends properly but tools do not until you remove armour. Now the tools mend correctly. Now put armour back on and you have fully mended items.
While using a Xbox One bluetooth controller in Minecraft the lag between input and actions sometimes is up to 3-4 seconds. At times upon releasing the controller sticks the last movement continues indefinitely without an additional input. There is also the issue of button functions not being detected.
It was suggested by a moderator to create another bug ticket for this next mention but I feel it may be pertinent to this bug.
I've noticed that turning off auto jump in any of the input types doesn't work unless turned off in ALL inputs types! Since we are discussing input lag perhaps this is part of the issue; overlap between types. At a minimum it is redundant. Maybe a toggle to turn off currently unnecessary input types may assist in reducing this reoccurring issue.
I experienced these issues on a.....
Samsung Galaxy Tab A 10.1"/32 GB
Model # SM-T510NZKAXAR
If so why did you tell me to create a new bug report and split it into two separate ones?
This is why nothing gets fixed.
Will do, please remove comments. I wish they would move to better bug reporting format tbh. I thought auto jump would be pertinent since linked to inputs.
Actually, issue still persists. I`m on Samsung Tab 10.1" with Android 9+ OS. I experience horrible input lag as described with no background apps running and a octo core processor with 32 gigs internal barely utilized.
I commented on the iOS version since that was the only open bug the search brought up, please address broken search.
Additional on observations....
It requires turning off auto jump in all input types to actually turn it off. So apparently Minecraft doesn't correctly detect which input has been chosen,
So there is overlap, maybe the option to manually turn off other input types may help. Perhaps move option that are available across all inputs to separate section to remove redundancy may also assist in resolving this issue. Ability to increase controller priority would suffice.
If the creator would? Can you please add Adroid to the platform since all those were closed upon search.
I will confirm the same issue resides on my Samsung Galaxy Tab with Android version 9+. This makes using the controller useless. I have noticed that rather than test this yMojang seems to just let the issues time out and close them as unconfirmed. I have found this issue addressed many times on reddit and I know you like reddit so please address the controller priority. I have also noticed that
The settings do not cross over for auto jump per se. Each input type contains the same setting so it is necessary to change settings in all inputs types; seems a little redundant at minimum but may be contributing. Perhaps a toggle to turn off unutilized inputs would help.
This is confirmed on the Xbox One version 1.2.13.54. I found a zombie spawner and made a small grinder. I made a way to let out villager zombies into a chamber for conversions to trade. In the event of trying to get rid of a "unfair trader" I let multiple other villager zombies in. I was able to heal 2 more while they were in with the villager. Definitely odd and funny but but not working as intended.
I have experienced this with 1.2.13.54. While in the nether zombie pigmen and wither skeletons were not moving while in the garden in the fortress.
We have experienced this in the Xbox One Bedrock edition.
I have experienced this as well but they do spawn even if extremely rare. The full moon helps if you eliminate all over mobs you may see one that night. There are other bug issues open that reflect on all mobs spawns having issues and their various circumstances. I have one open that is linked to several others open.
I have recently been having issues with the latest update with my Iron Golem farm; just a simple one with water drop to lava blade. Granted the drop rates have seemed lower with Bedrock but were present; nonetheless; but now I had none with a proven design. In order to obtain "functionality" I had to lower the floor level by one to allow a 4 high area AND utilize dirt floor for best rates. It is worth noting that the initial floor height is now Y=63.
If anyone else notes this issue I can create a new bug or someone else can. I searched but didn't see this particular issue and wasn't sure if it was just my extremely bad luck again.
EDIT: I have now verified this. The 2 level simple iron farm was indeed broken (the one with 4 chambers containing 5-10 villagers and approx 20x20 spawn area). I converted the farm to a single level with a 4 high spawn area (which breaks the second level) and the spawn returned. They will spawn on normal blocks (i.e. cobblestone) but the spawn rates seem best with grass/dirt floor. What is interesting to note is that with this single level set up the spawn rates are as good or better than the 2 level design. I have about 35-40 villagers surrounding the spawn area and have had as much as 6 golems inside at a time before adding water of course. It does not need open air over spawn area just 4 high area for the golems to spawn. I'm wondering if the golem hitbox/size changed?
@Mark St. Louis - I have reported this for the Xbox One version and I have noticed the very same behavior regarding the cache system. Thank you for your observations.
Tested in a new world with virtual no chance of mob spawns elsewhere and still the same issue. The only thing I haven't tried is a world that is empty (such as Skyblock) and tried it that way. This is a real bug in mechanics so I'm surprised it hasn't been acknowledged or had more votes.
Just tried this with 1.2.9 and the problem still exists but I do get some mobs dropping IN A WORLD CREATED BEFORE THIS RELEASE. So I can say there was some improvement but I have yet to create a new world to properly test this bug in the latest release.
My wife experienced this when going between Xbox One and Xbox One S while my son has no issues with sync between Xbox One S and Xbox One S. I didn't know if this information would be relevant to solving issue.
All due respect, this is a response 10 days after the issue was reported, likely that the endpoint was reverted back to it’s previous working state. However, this is the second time in recent memory this has happened. So for everyone else who is monitoring this thread.
Make use of the following API endpoint instead:
https://api.minecraftservices.com/minecraft/profile/lookup/name/Notch
This is what I falled back on to get my services up and running during this outage, found it from an old reddit thread when this issue happened back in January.
Thanks.