Submit a new ticket if issue persists after 0.9.x
Unsure whether this ticket is about block rendering or rules of chicken attraction. Please resubmit a new ticket, clarifying the bug you have.
To address your concerns in the Comment section, chickens follow wheat.
Invalid after infinite worlds introduction in 0.9.x
Agreed. Resolving this as "Works as Intended" since maps will eventually be implemented in the game.
This has been the way it works ever since I've played MCPE. I just learned not to take water from deep sources, or to place dirt until the water fills in the void. It would be nice if the water filled in the source block in deep areas, but I don't think this qualifies as a bug per say... A great suggestion though!
Could be one of a couple different possibilities. OP needs to add more details to clarify.
Could also be zombies burning at Daybreak.
I am resolving this as "works as intended", but if this problem persists and is repeatable in 0.9.5, please submit a new ticket.
Please reply if you are continuing to have this issue, after updating to 0.9x
Can confirm. Random crops pop back out if planted on dry tilled soil.
I can definitely confirm this for 0.9.4. crops should stay in tilled soiled, even if dry. Wetness only affects how quickly they grow, I believe.
We cannot attempt to replicate this bug based on your title and pictures alone. Please follow instructions and provide very specific responses in the Description Box. Please submit a new ticket if this bug persists.
Problems 1 and 2 Work as intended. PE does not always = PC regarding game mechanics.
Please elaborate how you are able to create bug # 3 though, as this should not normally occur. Please create a new ticket explaining the steps we can take to replicate this bug.
Awaiting more details from OP regarding HOW his character managed to die, so we can attempt to replicate the event.
A game suggestion (of making server information editable) is not a bug, which means this ticket is Invalid.
This is a result of the new mob UI. If you don't interact with a mob (hitting it, for example) it may despawn if you travel to different chunks. It helps reduce overall memory.
Try hitting, without killing, the mobs you want to stick around.
Does this occur every time you ignite tnt? Does it happen when you ignite 50 blocks, but not when it's just a few? Please resubmit a ticket if you still experience this bug, and add more details so we can replicate it ourselves. It if is simply a matter of using too many blocks of tnt that your device's RAM can't handle it, then it's not really a bug and does not require submitting a ticket.
Cannot view the video - says file is corrupt.
Regarding the bug, does this occur every time you ignite tnt? Does it happen when you ignite 50 blocks, but not when it's just a few? Please resubmit a ticket if you still experience this bug, and add more details so we can replicate it ourselves. It if is simply a matter of using too many blocks of tnt that your device's RAM can't handle it, then it's not really a bug and does not require submitting a ticket.
Are you able to duplicate this glitch, without the use of the NBT editor?
If so, please resubmit a ticket and describe how you did it.
I experience this whenever I play multiplayer (Realms, over wifi, and on pocketmine) both in creative and survival modes. Only occurs on iOS devices, according to comments in /r/MCPE.
When on wifi or cellular data, your device always searches for multiplayer worlds (via wifi, pocketmines, etc). With your internet capabilities turned off, there is no need to search, so the world list is able to load a lot quicker.