How come it is marked as resolved?
Doesn't make sense if this is an intended feature and if it's intended, how come?
@Asteraoth
That's completely different. The screen went red and was only fixed when restarting Minecraft. Admittedly, it was an invisible horse that i attacked but i summoned it to be invisible.
Confirmed in 18w43b
I attacked an invalid horse variant and the everything turned red
This happened to me when i attacked an invalid horse variant.
Confirmed in 18w43b
Confirmed in 1.13.1
@Jan Chudzikowski Thanks, mb.
MC-131788 seems like a different bug. The textures are showing as they should be but the issue is that there's an air pocket beneath the affected blocks even when a water bucket is emptied beneath/ beside that block
Confirmed in 1.13Pre-10. Seems to affect all buffet worlds no matter the seed. Steps to reproduce is just making a buffet world with an ocean biome and traveling around until you see one of these structures, so to speak.
No but those mountains of water are still there after i relog. I don't know if that is working as intended but it seems really weird.
Confirmed in 1.13pre8
[media]Confirmed in 1.13 pre-release 2
Confirmed in 18w22c
Confirmed in 18w22b
Confrmed n 18w22a
Confirmed in 18w21b
Confirmed in 18w21a
Related problem in 18w20c. Whenever i try to place a player_head{SkullOwner:Playername} (In this case, i tested using my own head) in a chest, it seems like it stacked until i exit the chest instance. Then the head i just placed will pop out of the chest.
To replicate, do, ./give @p player_head{Skull_Owner:playername}. and put it in a chest. Then do the same thing with the same player's head. Put the second head in the same spot in the chest and it should pop out upon closing it.
That's not really a fix tho
Confirmed in 18w20b
What's the point of having the option to ride them with commands then, if you can't lead them?