mojira.dev

Nathan Gorzelanczyk

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This same issue as to why half slabs display black.
Its because of blocks are treated the same.
Additional blocks are treated different.

Stairs and Slabs are treated different than blocks.

Bottom line: Minecraft is code is poorly done. But remember this was one of the first things ever coded by the guy!
If only all of us could do such a great job on our first try! It just needs some refinement and TLC...

That's why Its not a direct issue, because code wise its a lighting issue, its because of an underlying issue,
The same issue as to why half slabs display black. Its because of blocks are treated the same.
Additional blocks are treated different.

Bottom line: Minecraft is code is poorly done. But remember this was one of the first things ever coded by the guy!
If only all of us could do such a great job on our first try! It just needs some refinement and TLC...

Note: That this is a retention issue. Like Glow-stone holding sunlight.

1) Recreate it by making a dark room BLl0 SL0 RL0
2) Place Glows-tone, Note light, BLl8 SL0 RL8 (0 Sunlight)
3) Place Remove a block allowing sunlight, Note light, BLl8 SL8 RL8 (8 Sunlight)
4) Place block back allowing no sunlight, Note sunlight does not change, BLl8 SL8 RL8 (8 Sunlight)

Torches do not hold retain light.

Before a block is updated its Sunlight or Lack of Sunlight is retained.
When the near block is updated so is the Sunlight.

This is why when a Block is removed the black lighting is also removed.

Why glowstone? Well simply put blocks are treated different than something like a glass panel, pot, or sign.
Hope this help in understanding the issue.

Note: That this is a retention issue. Like Glow-stone holding sunlight.

1) Recreate it by making a dark room BLl0 SL0 RL0
2) Place Glows-tone, Note light, BLl8 SL0 RL8 (0 Sunlight)
3) Place Remove a block allowing sunlight, Note light, BLl8 SL8 RL8 (8 Sunlight)
4) Place block back allowing no sunlight, Note sunlight does not change, BLl8 SL8 RL8 (8 Sunlight)

Torches do not hold retain light.

Before a block is updated its Sunlight or Lack of Sunlight is retained.
When the near block is updated so is the Sunlight.

This is why when a Block is removed the black lighting is also removed.

Why glowstone? Well simply put blocks are treated different than something like a glass panel, pot, or sign.
Hope this help in understanding the issue.

Also note: In real life thinner glass lets more light through.

This is not a bug.
Understand that the lighting is per block area.
The block area is 1 brighter because of its location to the light.
Its actually closer to the light therefor is brighter.

@C.J. Wijtmans ... I wish it was that easy! Its a little more complicated than that... lol
It has nothing to do with the hit box as this is completely different,
If the hit box spoke correctly to the blocks this would not be an issue,

Think of it this way, sand falls on block and stops right....
Well entities when chunks are loaded stop within a block... Not before a block, when they are inside it.

One issue
However when a chunk is loaded no blocks are there... so they for a moment can go farther inside the block.
When the game reads where they are within the block they are pushed toward that side, meaning they can escape.

Another issue
is because they read a block when they are inside it, a slight lag issue can cause the math to go bad and
they could be again, closer to the other side, so they are pushed to the wrong side.

It's the way that the physics and blocks are interpreted by each other that causes this bug.
It's very similar to the way entities can stack in the same spot, think mob grinder,
instead of like in real life where they would pile up.

Hope this helps in the understanding of the issue at hand.

For starts my apologies on all the edit. I was not aware it worked that way and will be more careful. Thank you Glenn Tottman someone that understands! I'm just trying to consolidate this into one issue. That way it can be voted up and corrected. If spamming the chat is the only way to get MOD to do there job so be it. MC-10 was the first post of this issue, of which they all relate. They put it as a duplicate of a higher post. That make no scene. If it keep getting put up to a higher number with multiple post it will never be corrected. This issue has been neglected. We are half way to 2.0. This is not a NEW issue. It has been around well before beta. So I feel if spam is the only way to get attention so be it. Fix the problem and you will not have to deal with it. I'm seeing fixes to new problems that are created because of new feature. What about the core gameplay!!! This is a major issue not a minor one. It effects everyone and it im sick of it. I see people breeding more animals than they need causing server lag because they know that they are going to lose a few. Now unless Mojang is going to start paying people to run server, I'm going to keep creating new account and spaming as you say the crap out of these forums. If that what it takes to get an issue fixed as it seems it does then so be it. Every time I post it gets put to the top. So hopefully if its seen enough as active someone will see it and fix it... So if it takes spam so be it.

The only patch that I can figure at the moment.

Making mobs solid.
Therefor making mobs stack like blocks.

The underlying issue is mobs are not solid objects and therefor many can occupancy the same space.
A possible solution would be to make only animals solid and keep mobs the same as they are.

The reason I have not uploaded a patch is this would entirely change game play.

I lied... 😛 The main issue with the patch I have created is that it would disable mob traps.
Because mobs would be considered solid moving objects.
Therefor making mobs stack like blocks.
As this is the only solution I have been able to find.

The underlying issue is mobs are not solid objects and therefor many can occupancy the same space.
A possible solution would be to make only animals solid and keep mobs the same as they are.

The reason I have not uploaded a patch is this would entirely change game play.

Mark This as Duplicate.

Keep MC-119 Going downward through solid blocks, causing suffocation, death of entries, and entities escaping
Keep MC-2025 Going forward through solid blocks, causing suffocation, death of entries, and entities escaping

Mark This as Duplicate.

Keep MC-119 Going downward through solid blocks, causing suffocation, death of entries, and entities escaping
Keep MC-2025 Going forward through solid blocks, causing suffocation, death of entries, and entities escaping

Mark This as Duplicate.

Keep MC-119 Going downward through solid blocks, causing suffocation, death of entries, and entities escaping
Keep MC-2025 Going forward through solid blocks, causing suffocation, death of entries, and entities escaping

Similar issues

MC-119 Going downward through solid blocks, causing suffocation, death of entries, and entities escaping
MC-2025 Going forward through solid blocks, causing suffocation, death of entries, and entities escaping

Final Comment.

I tried to consolidate in a higher post, but it too was considered a duplicate. I tried this argument before. I said all blocks and fences are two entirely different things.
I started a new post because people where not understanding the actual root of the bug. As I looked at the code and tested it multiple times I found the root issue.

So everyone at the moment is not on the same page.

As this is the lowest post, and most active, everything should link to it. As it all corresponds to each other. Therefor there are not 10 different post on the same subject.

They are not different. Look at the code yourself!
Its the same bug, all blocks are not correlated. Entites and Blocks are not scripted correctly as to make blocks a solid object. Therefor they sink, walk through fences, suffocate in walls, and overall don't stay in confined areas.

Meaning they are all related.
https://mojang.atlassian.net/browse/MC-11349 - MC-11349

So there is not spam. If I didn't have to keep explaining myself so that you understand.

MC-18 is linked as MC-11086 which is the clone of post MC-10
So I'm not the only smart one, Read the others and take full account before you make accusations!