I currently have it on dpad and click to interact. Previously, the upload button was placed where the image circle is. It used to make it easier for me. I don't understand why they changed it.
This error occurs more when there is an excess of creatures, in my case if there is an excess of creatures concentrated in approximately one chunk it happens more exaggeratedly, this low fps is excessively but it still happens when there are none it is less but it happens more when you go very fast it doesn't happen every time but it is frequently a drop of up to 10 fps
I can confirm the reproduction of this error for a s20FE snapdragon 865 in its latest version of minecraft this error can be easily reproduced in worlds with creature generation or on the other hand opening inventories I was able to test a world without creature generation and this does not happen kind of delay but yes with the inventory
On a snapdragon 855+ and snapdragon 845 processor it has these problems mainly when opening the inventory but also randomly, I don't know if it is due to entities or any other situation. I tested it in a world without entities and it didn't give any problems.
not regardless of the entities it happens to me, for example it happens to me when I return to the overworld and I have the same number of entities that I have had in previous versions
I just feel that every time the render dragon is activated me in the betas on android, the performance is unplayable, literally it runs me at a maximum of 15 fps, this render dragon garbage should not be in the game and less on android considering that no device android according to me that has ray tracing support
affirmative, this error happens with adult turtles as well, personally I could not notice it with baby turtles since there is another error that causes them to disappear if they are hatched from the egg, but I can affirm that the more turtles generated, a delay is reproduced in the world as if , of delay in a multiplayer world in question, but not the error occurs in a world of its own
I play on a s7 edge my most serious problems are the server-type lag in a world of my own as if I were on an external server with bad internet but none of the 2, on the other hand the villagers when they go to sleep they become invisible or find themselves lying out of bed and finally the chunk load is pretty bad compared to 1.16.40
That's right, I have been reporting this bug since 1.1 but it shows that it happens in 1.0 in the incident that I opened I test 2 versions 1.16.40 and 0.17.0.1 which is where I remember that it worked correctly
I will give a brief explanation, I have a texture that I did edit the image end_sky.png and in version 1.16.0.60 it got to be changed correctly but in the later version the sky of the end no longer changed the texture
my dolphins are still dying in fact, sometimes they cannot crawl and get into the water and they die this error had i been reported long before this user and had generated another report because they required it but they marked it as duplicate
Was what was achieved in a year to solve this problem thrown away? The problem in my case had already been solved in 1.21.30 and returned in 1.21.31
I currently have it on dpad and click to interact. Previously, the upload button was placed where the image circle is. It used to make it easier for me. I don't understand why they changed it.
[media]This error occurs more when there is an excess of creatures, in my case if there is an excess of creatures concentrated in approximately one chunk it happens more exaggeratedly, this low fps is excessively but it still happens when there are none it is less but it happens more when you go very fast it doesn't happen every time but it is frequently a drop of up to 10 fps
I can confirm the reproduction of this error for a s20FE snapdragon 865 in its latest version of minecraft this error can be easily reproduced in worlds with creature generation or on the other hand opening inventories I was able to test a world without creature generation and this does not happen kind of delay but yes with the inventory
On a snapdragon 855+ and snapdragon 845 processor it has these problems mainly when opening the inventory but also randomly, I don't know if it is due to entities or any other situation. I tested it in a world without entities and it didn't give any problems.
It is not narrated exactly the same, the game gives me jerks even without throwing items without the entities, etc. It has no relation to this error
not regardless of the entities it happens to me, for example it happens to me when I return to the overworld and I have the same number of entities that I have had in previous versions
I just feel that every time the render dragon is activated me in the betas on android, the performance is unplayable, literally it runs me at a maximum of 15 fps, this render dragon garbage should not be in the game and less on android considering that no device android according to me that has ray tracing support
affirmative, this error happens with adult turtles as well, personally I could not notice it with baby turtles since there is another error that causes them to disappear if they are hatched from the egg, but I can affirm that the more turtles generated, a delay is reproduced in the world as if , of delay in a multiplayer world in question, but not the error occurs in a world of its own
I play on a s7 edge my most serious problems are the server-type lag in a world of my own as if I were on an external server with bad internet but none of the 2, on the other hand the villagers when they go to sleep they become invisible or find themselves lying out of bed and finally the chunk load is pretty bad compared to 1.16.40
I have reported it several times before
MCPE-80751
MCPE-34538
in these videos you can see the differences
[media][media]That's right, I have been reporting this bug since 1.1 but it shows that it happens in 1.0 in the incident that I opened I test 2 versions 1.16.40 and 0.17.0.1 which is where I remember that it worked correctly
could someone watch this issue please mojang
I will give a brief explanation, I have a texture that I did edit the image end_sky.png and in version 1.16.0.60 it got to be changed correctly but in the later version the sky of the end no longer changed the texture
confirmed continues happening at 1.16.0.64, 9 out of 10 dolphins do not return to the water
I confirm at 1.16.0.64 it continues passing 9 out of 10 dolphins do not return to the water
my dolphins are still dying in fact, sometimes they cannot crawl and get into the water and they die this error had i been reported long before this user and had generated another report because they required it but they marked it as duplicate
[media]this keeps happening