In 1.17.1
i can confirm that the bug is not fixed on nintendo switch - 1.16.210, too.
the wave constantly appears on realms / local worlds. see attached images.
ou sorry. this is no bug?
i can confirm what ambient said for switch aswell. in addition to that, the overall lag in the menus and in the game is present without a connection to the internet, too. (i‘m on switch, though).
over the last few days i made another observation:
if i stay on the totlescreen for a littlebit too long (4-5 minutes) i get stuck in the loading animation once i click on „play“ and the game will stop responding. same happens when i leave a realm. once i want to reenter the realm: loadinganimation pops up and the game freezes in it.
hi,
i just want to add, that the lag affects single- and multipayergames. it‘s not only relatef to realms/multiplayergames. at least on switch.
kind regards
I can confirm what Paul is saying. I had the same experience on switch as of 1.12. when I bought the game on switch. I thought it was normal and not a bug or an issue due to the switch's hardware capabilities/limitations. it feels like some kind of "buffer" stacking up until you reach some sort of "invisible wall", if the chunks aren't loaded yet.
regarding the lag-problem (I'm not even sure if 'lag' is the correct phrase for this problem):
yesterday I was playing on a realm and after about 15 minutes, I got the loading animation (mentioned in my comment above and seen in many of the attached pictures). the game itself didn't freeze, but I was unable to move/the game did'nt respond to any input at all, so I had to force-quit the game (home+close app). this was new to me. is this a lag-issue aswell?
also my portal-based guardian-farm doesn't work anymore. im using water streams to flush guardians into nether portals (classic bedrock-style guardian farm). I'm using piston-doors infront of the nether portals to start/stop the farm.
when I was entering the chunks the farm (seamonument) is in, i made the following observation (in chronological order):
guardians spawn in
waterstreams load in
blocks are rendering (piston-doors; obsidian frames of the nether-portals etc.)
portal-blocks inside the obsidian frames are rendering.
between steps 2 und 3, the guardians are already pushed into the nether portals by the water, before the portal blocks appear. thus resulting in the guardians jumping around inside the (then active) nether portals without ever getting teleported to the nether.
I'm not sure if this relates to the same lag-bug. i'm experiencing this as of the same time as the 'block-lag' started. so I decided to write a comment here.
friends on other platforms (xbox and win 10) have the same issues with the farm. so it seems to be related to this bug here ( ? )
kind regards
patrick
i just want to clarify, that my bug report (marked as duplicate) regarding lag on nintendo-switch/1.16.201 affects the menus as well. the game is almost unplayable. you try to enter a realm: 7+ trys; you leave the realm: you can‘t reenter unless you restart the game due to vonnection issues. i just want to play the game and 15+ minutes with multiple restarts of the game/the console is just unacceptable.
The texture of the item ur holding is in fact the same texture you get when you type the command in chat here’s the photo:
[media]I’m in 1.10.0 rn and it’s still working for me, I have no idea why it’s not working for you. Make sure that you try running the cmd on the exact coordinates on the end portal block and use the command I put in again(/setblock (your coords) air 0 destroy). Make sure if you have your coordinates like this ~ ~ ~ if your 1 block above the end portal do this for the coords ~ ~-1 ~. Also make sure that you put the cmd in correctly, and change the coordinates to the coordinates where the end portal block is in your world. I hope you find this helpful.
Hi,
we are playing on the same realm.
i‘ll try to give a somewhat better explenation:
spawn/get villager
place workstation
don‘t trade with villager
switch out workstation /break and place same workstation
expected result: villager takes on new occupation according to the new workstation/resets trades if it‘s the same workstation.
result on our realm: villager doesn‘t change occupation/trades even though it wasn‘t traded with.
i can‘t reproduce this in a local world but it happend on our realm many times in a row, even if you breed a new villager.
i honestly don‘t get why this problem should be an issue for technical support and not for the bug-tracker? feel free to correct me if i‘m wrong here.
kind regards