Try with different mobs and see if it prioritize the creeper over a cow for example. You can see snapshot videos and they tried to see if goats attack creepers and yet, in the videos, they don't.
Man, I am glad soul soil is renewable and this was labeled as "Works as Intended".
Just look at those images I posted. Just see one by one to see what's going on.
Where's the same bug, but for Java edition?
When will this bug be patched? It annoys me.
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When you hit a mob, it will be delayed. It will fly for a few seconds before landing.
I wasn't fast enough for the screenshot.
The last data pack I made was for Minecraft 1.13. I only made a custom crafting for the elytra, trident, and dyes from corals. I will disable them and I'll check.
I updated my post. Watch the image. I wait for an explanation.
No. I'm on a singleplayer world. I send a link to an unlisted video to demonstrate what's going on.
Oval
This is what I've done and nothing pop up and by the way, the original did not mention the cooked variant. (; We probably posted it at the same time. I think this is what happened and the one that you claim was the original was the first one you saw.
I witness this bug when I tried to have dolphins in my aquarium. Even if I renamed like Joey, Allison, Magalie and more, I noticed that they are gone. But, if you are in creative, you can use the {PersistenceRequired:1} nbt in the summon command for the mob and this is how I got real dolphins that doesn't despawn.
I have this problem too. I first saw this issue back in 1.13pre5.
Thanks.
I hope it will be fixed, or a duplicate that I didn't found. If you find a duplicate, please notice me and I will vote it to be sure it gets fixed. For pre5 or pre6 not older version because I can backup without problems in pre4.
Someone decided to be rude and resolved my report as invalid. >: (
I think it was only meant to be activated by sensors. There was likely a code that was there that didn't tell the difference between a signal from a lever to a sculk sensor.