I Googled for a way to force Minecraft to use Java 7 and it seems to be stable now.
I still insist that it is a problem with Minecraft 18 pre-2 on OS X because:
1. Even the newest version of OS X (10.9) ships with Java 6
2. Minecraft 1.7.10 and even snapshot 14w34d caused no issues when run under Java 6
Conclusions:
1. Something changed between last snapshot and pre-release, possibly unstable lwjgl seeing as .minecraft/libraries/
has new folders called 2.9.2-nightly-20140822
2. Minecraft 1.8 might be broken for a fraction of Mac user base – they will most likely not know to seek help by downloading Java 7 from Oracle’s servers.
I think it’s imperative to get this information out to developers. They might not know how to fix it immediately but they should be aware of this issue which seems to have resurfaced. You closing the ticket automatically with your first command comment makes this impossible.
The tutorial also applies to newer versions, it's the official guide given out to people on #minecrafthelp.
That turorial is heavily outdated. New OS X versions are only distributed via Mac App Store and Java 6 is updated through the same App Store mechanic, system-wide. My Java 6 is up to date, because it’s a version provided by Apple. If a user wants to install Oracle Java, they can only install Java 7, as Oracle’s Java 6 is no longer supported for OS X. Which brings us back to my original issue with your suggestion: it’s outdated.
Can I respectfully ask why? I have both Java 6 (supplied by Apple through Software Update) and Java 7 installed through Oracle’s JDK installer. Minecraft used to run swimmingly until I installed Pre Release 2 which caused two black outs. I didn’t change Java version, but Minecraft did install new lwjgl version. How is this remotely my fault?
Edit: On top of that, your link is just for OS X 10.5. I run 10.9 and the tutorial you linked is 5 years old.
I don’t understand how this can be seriously flagged as Works As Intended.
You’re introducing a behavior which cannot possibly be forseen by players. Consider this:
1. Fill every slot in your inventory with cobblestone but one
2. In that empy slot put a stack of empty buckets
3. Start picking up lava or water
What happens is this: you start dropping lava/water buckets because they can’t fit in the inventory. You don’t destroy 15 buckets to get 1 full bucket.
So following this logic, furnace should drop 15 buckets to the ground and leave 1 water bucket in fuel slot.
I figured out what this is and I’m sorry for wasting your time: it is the issue with chunks not rendering. Climbing that tree revealed leaves which were simply in a higher chunk which didn’t render.
Proof: http://usetapes.com/v/TQQ1qEYHiC
Can we update the issue or should I make the new one?
Yes! It definitely depends on slime chunks! Used my world’s seed and http://chunkbase.com/apps/slime-finder, created a spawner in a slime chunk and boom, slimes started spawning like mad.
Is it possible that slime chunks affect this? I made a void map to make sure nothing else interefered with mob spawner mechanics and could not get any spawns:
Oh, that’s why. This seems weird because 1) chicken riders are very rare, 2) chickens can wind up underground on their own, possibly creating the lag too.
I think it would be just more logical to create a second egg version with damage value 1, which cannot be picked up by mobs. Or prevent mobs from picking up eggs whatsoever. Currently this despawn mechanic prevents resource-scarce worlds like Skyblock or superflat maps from accessing one more renewable resource.
Thank you for explaining though.
Tails: Please elaborate or add a source saying it works as intended. It’s an animal and animals don’t despawn with range.
I showed a pen with water to make sure that chicken won’t glitch through the fence. This experiment can be recreated with any other pen type, the chicken will always despawn as though it was a monster.
Confirmed, this happens only in 1.8 snapshots, did not happen in 1.7.
Hmm I can see how this is actually a suggestion.
However, the trade GUI item has a normal Minecraft item count and standard black floating label. Isn’t it the same as any other inventory slot just that you cannot directly edit?
In my test world I found other villages with Farmer type villager but all of them were Shepherds.
Still, something is buggy here.
Update: Re-downloading server jar which fixed debug spam in console helped the issue. Can be closed.
Still happens with 1.8-pre3