From what I understand, someone else mentioned that this is because players render entities up to 70 blocks away. Ticking areas don't render entities afaik so the NPC technically won't exist but the entity will be found.
Alright I'm getting a little confused by the comments. I do not believe it is a direct dupe of that bug as it appears to be the opposite occuring. I'm also not sure if you manually added the strike through on that bug report you mentioned or if the system does that automatically when a bug has been resolved. Thanks
I'm 95% sure this is intentional. Mobs do cross rails - do you mean spawn on rails?
Affects 1.19 on PS5.
Steps to reproduce:
1. Place 3 stairs in the shape of an L
2. Look at the back of the corner stair
Observed Results:
The stair has a misaligned texture which shows the front texture extruding through the front
Expected Results:
The back of the stair block should use the same texture as a full block without random join lines.
Currently experiencing in 1.18.32 on PS5. I have a full shulker of nests gathered at night, on Java, I use this exact same method and they have bees. I have checked the hives and they are empty. I do not know how to reproduce but it is happening in my world.
Cannot reproduce on mobile in 1.18.32. Could this be a hardware issue?
PS5 1.18.31 still active. I noticed this with Ink Sacs after making black dye
There should be no need to OP through command blocks. It should be a rare event that only happens once or twice.
I believe this is not a bug. Hits have a cool down during which an entity cannot take damage. The sword is still being swung and so takes hit points to the durability.
Active in 1.18.31 PS5. It can't take this long surely
The issue is still active as of PS5 2.73 :-|