mojira.dev

PlasmaPod

Assigned

No issues.

Reported

MC-54350 SugarCane Rendered incorrectly Duplicate MC-11119 Game Crashes; Reason: Rendering Screen (See Environment Section) Invalid MC-10728 Major Problem Duplicate MC-8291 Game crash after Deleting a downloaded save gamethat was in zip format that minecraft classed as a texture pack Duplicate

Comments

I have found this issue when trying to input the following text into a sign

Line 1:
Line 2:Lily of
Line 3:The Valley
Line 4:

Expected Result

Sign Displays the text "Lily of the Valley"

Actual Result

Sign Stays Blank even when switching for example the 'o' to a '0' and same with 'l' to a 'I'

 

 

I can confirm the same on PC Win 10 editon, Nintendo Switch, Android and iOS Bedrock

for your information MC-89944 is tagged as resolved as works as intended and i dont see any under review tag and i would like it reopened as well as this one
@grum https://i.gyazo.com/b549d68fd13af2d399e64146ede5cc9a.png

ik your epic plugin "Titanic" which was previously called ToughBoats that works exceptionly well led me to this page

there isnt even a report button on here for errors or voting to reopen a bug that is flagged as works as intended
WE EXPECT MORE FROM YOU

i thought minecraft was about innovation coming up with new ideas not restriction it would be nice for you to actually hear these guys out you cant make a great game without input to what players want it just doesnt work like that

look on minecraft wiki under texture packs (FROM SOURCE)

Texture Animations in Minecraft 1.5

Snapshot 13w09a note: Starting from this snapshot, in order to have an animated texture, this animation definition text file is mandatory.

Any sheet image can be animated by placing additional frames of animation in the same image in y-axis slots. The default behavior will be that, at 10 updates per second (100 ms per frame), the game will copy the next slot into the active texture. Once the bottom of the sheet image is reached, the game will start over from the topmost slot again. For example, to create a block texture that quickly flips between two 16x16 images, place them above each other in a 16x32 sheet image.

It will be possible to customize the duration and selection of which frames to use. For example you may want to "ping-pong" the animation (using frames 1-2-3-2-1) instead of looping it (1-2-3-1-2-3). This will be done by creating a text file with the same name as the sheet image (such as "dirt.txt" for "dirt.png") and specifying which frame indices the game should pick when it's ticked.

The format of the animation file is simply numbers specifying which frames to pick (indices start from 0), separated by either commas or new lines. For example, if you would want to ping-pong an animation that has 4 frames, the contents of text file would look like this:
0,1,2,3,2,1

... or like this:
0
1
2
3
2
1

To make the animation slower than 10 updates per second, the animation file can be specified to keep the frame for any number of ticks using an asterisk and the number of ticks to keep it. For example, to make the animation above four times slower, the file would look like this:
0*4,1*4,2*4,3*4,2*4,1*4

The water, lava, and lava_flow textures all have default text files which must be overwritten if you have an animation that varies from the default length of 32 frames for water and 16 frames for lava.

Oh sorry with this the screenshot is exactly the same that came up for the new snapshot just that screenshot was taken after I reinstalled it
I was on minecraft snapshot 13w03a or something like that if that was the second last snapshot