mojira.dev

Redrooey

Assigned

No issues.

Reported

MC-300137 Copper Golem Spawn Egg is in incorrect position in the creative menu Duplicate MC-300135 Oxidized Copper Chest texture is incorrect in certain situations Duplicate MC-299747 Various parts of the sky flicker Duplicate MC-272424 Chunks occasionally have large dark areas in the sky Fixed MC-271846 Entity Interaction Range is higher than it should be Awaiting Response MC-271445 Damage Enchantments decrease damage instead of increasing it Duplicate MC-268350 Wind Charges never despawn Fixed MC-266777 Waterlogged Copper Grates allow skylight to pass through Confirmed MC-266443 Trial Chamber templates are named incorrectly Works As Intended MC-266441 Multiple trial chamber templates have missing or incorrect blocks Fixed MC-266091 Copper Bulbs do not cull faces correctly Fixed MC-266090 Light can pass through copper bulbs Fixed MC-242016 Dripstone doesn't generate at high y values Fixed MC-237505 Certain Biome Builder debug values do not change Fixed MC-236983 Lava level cannot be changed with datapacks Duplicate MC-236484 Setting biome depth parameters can sometimes cause terrain generation to go nuts Cannot Reproduce MC-205064 Powder snow doesn't cause Grass Block to become snowy Duplicate MC-203567 Bundles can be placed inside of bundles Works As Intended MC-192563 Foxes hold blocks off center Won't Fix MC-188551 Trident with 1 durability cannot be thrown in creative mode Works As Intended

Comments

Here is the screenshot.

[media]

The same thing is happening for me. This is everything I currently know:

  • The occasional frame drops I get when flying around the world happen a lot more often in 1.21.6 than they did in 1.21.5.

  • The sky flickers sometimes, usually at sunrise or sunset. (This also happens in 1.21.5)

  • In 1.21.6, the F3+1 chart says that the game is using more memory on gameRenderer than it did in 1.21.5.

Also, I am using an Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz and Intel(R) UHD Graphics 620.

i have a world with a woodland mansion where this happened and it's still like that in release 1.13

Proof that it isn't fixed:

[media]

this wasn't fixed in 18w20b. I tried /setblock ~ ~ ~ conduit and it still had water.

They just bounce up and down on their noses. there's no way that's intended.

yes, but is the player supposed to spin around like that?

What difficulty were you on?