mojira.dev

Redspyro99

Assigned

No issues.

Reported

MC-166839 Player Coordinates Inaccurate to Where the Player is Actually Standing Duplicate MC-162943 Camera is very harsh when moving up stairs Confirmed MCPE-6428 Door not placing on upside down half slabs or stairs Duplicate

Comments

Seems this is fixed with the experimental redstone in 24w33a using the test world I shared but I guess that could change since it is experimental. Thought I'd leave a comment about it though!

Seems to still be an issue, I've been dealing with this problem too for over a year now and it still happens on 1.20.15

Confirmed for both 1.19.2 and 22w44a.

Confirmed for 1.18.1. I'll also include a world displaying the issue since it seems to occur only in certain directions. There's probably even more directions but I think the world should be good enough.

Definitely does feel like an Android 8.0.0 problem since my Moto Z Play is running Android 8.0.0 and Minecraft 1.16.40 and it's also crashing every time I try to log in.

Huh. But it's still quite an annoyance that players end up being offset from the number they entered in if they teleported to negative coordinates.

I'm pretty sure what happens is the game doesn't recognize the McRegion level format and so just doesn't deal with it at all and instead just generates a new world entirely. The game should ideally convert any McRegion worlds to Anvil when a player uses the Optimize World option before it does anything else.

Honestly I don't understand why this texture can't be modified to be the old texture for Programmer Art, as someone said it's a modification of an existing block and not a whole new block entirely. This really does seem like a "big" enough problem to fix up since it really does end up messing up how the Nether looks for people using the Programmer Art resource pack. Also, it seems a bit odd that the Nylium texture isn't gonna be modified to fit in yet the old Crying Obsidian texture was added in.

Still present in 1.15 and 1.15.1 Pre-release 1.

Still present in 1.15 Pre-release 6

Still present in 1.15 Pre-Release 5. The bug that was resolved is not the same as this. This one is just some shading differences on the various sides of the player model. I'd say a little brighter than they were in 1.14.4.

Still present in 1.15 Pre-release 4

Still present in 1.15 Pre-release 3

Noticed this same bug as well. Pretty sure it affects all instances of seeing the player in the inventory and not just when in creative or in the recipe book.

The blocks are still too bright in 19w46b.

Can confirm for both 1.14.4 and 19w44a. I've also created a test map that displays the glitch that I could share.

Alright, I've uploaded some videos showcasing what I mean. The two in the jungle biome are in 1.4.7, while the other two are in 19w41a. If a longer video is desired, I can provide one.

I had actually recorded two videos but they were over the 10 mb limit, I'll see what I can do though.

I think this problem has been fixed with MC-158853. I tried loading a beta 1.7.3 world in 19w37a and the chests loaded perfectly fine while in 1.14.4, the chests disappeared.

Still present in 19w37a.