mojira.dev

Robert Duggan

Assigned

No issues.

Reported

No issues.

Comments

In the nether I make pathways covered in glass and the Ghasts and other mobs do not react to my presence when I am behind glass.

It has been like this for years in my Minecraft world, so this behavior/implementation I thought was by design.  If they change this behavior, my Nether passages will become deadly as I will become Ghast target practice.

Reported ctrl behavior is consistent with double-tapping W.

Once forward movement speed is switched to sprinting, the only way to revert to non-sprinting is to stop movement, bump into a block, or exhaustion due to food depletion.

 

Also reproducible with other configurations of objects 1.5 blocks in height.  Block with half slab on top.

Reproduced with steps from last comment, and video.

Jump on chest in front of fence, walk forward, without jumping or auto-jump enabled.

Expected behavior:
You are stopped by the fence and must jump a second time to get over it.

Actual behavior:
If you are aligned with the corner of the chest, 1 jump and walk puts you on the other side of the fence..

Are there sufficient beds? (not sarcasm)

Please confirm if in addition to the food that there is a greater than a 1 to 1 villager to bed ratio:

Reference: https://minecraft.gamepedia.com/Tutorials/Villager_farming

You might want to attach the vanilla server's server log.

Downloaded JDK 14.0.2 X64 from https://www.oracle.com/java/technologies/javase-jdk14-downloads.html

1.16.1 ran smooth multiplayer.  No errors in %appdata%\.minecraft\logs\latest.log

OS: Win10 Build 2004
GPU: Geforce GTX 980
CPU: i7-8770

Make sure you are using javaw.exe as the binary to use.

If I make the portal opening both in the nether and in the real world 5 blocks wide (blocks you can stand on) / 7x7 including the obsidian, and I make sure I am in the middle block (block 3) when I dismount my horse, it does arrive safely in the other dimension, as long as the destination portal is that same size.

I have an elaborate nether world full of portals, changing to this configuration took more hours than I care to admit.

Occurring in 1.11 official release.

Occurrence, every time.
Happens by horse contact with portal and on lead.

Horse appears stuck in obsidian on the side of the portal, quickly right clicking the horse to mount and jumping frees the horse, only if you are fast.

Mode: Survival

Older versions 1.8 and previous were run with the same nether portal configuration and never hit this issue. There was a falling through the blocks beneath the portal into lava (not fun) in pre-1.8 but not this suffocating condition.

Thanks for the info Jens.

In the interim I modified all my portals to have stairs leading up to them and have several blocks in all directions clear, with a floor.

Took a lot of work, but I don't want future variants of this resulting in unhappy kids in my house 🙂