Confirmed for 1.9.2
1) Minecarts in dungeons with a chest after broken, is called "Minecart with Chest".
2) While a minecart is crafted, it is called "Minecart".
3) When placed on a rails, and then broken, its called "entity.etc.etc.".
This is new behaviour i havnt seen ever, just after 1.9+.
I just heard my friend mention this too, that her skin looks different.
It seems to be this issue, Ill try to get a screenshot (its not on my end, but hers as it seems).
No, the dogs are in the boats standing at all times, and the offset looks like it should and doesnt change.
I see a most likely same behaviour in someone's youtube video:
https://www.youtube.com/watch?v=866MwSnBNr0
Added screenshot to the behaviour (and screencap from the video).
In this example, the dog burns, despite (visually) still sitting in the boat.
Generally I look on there heads, but in the case when he doesnt get aggro, I even get closer and/or further, and look at every part of the body to trigger him.
Attachment (screenshot), added.
The first (enclosed space), is where he just basically walked through the walls.
The second one, shows a situation where a skeleton CAN pass through (and not be obstructed by the trapdoor), yet the other mobs can NOT.
As of 1.8 no mobs could pass through, yet somehow skelletons CAN, since they have there AI changed and run a round like crazy.
Confirmed: 15w39c
Situation: place 3x3 solid blocks, stand in middle, place itemframe(s), while removing them, they instead drop in the open area, they fly to the "roof".
Confirmed: 15w39c
Items and mobs dissapear.
Thanks Pokechu22 for taking over my thread, and have it fixed! 😃
I am so happy 😃
Confirmed (normal generated world).
Note: It appears items however seem to be visible (yet havnt tested all), but mobs are not.
Something is wrong in this issue:
1) Status "fixed" is untrue, for the issue still exists in 15w38b.
2) "Future Version - 1.9+ ", don't make sense, for it's NOT fixed.
Situation:
Load new world > get killed > respawn.
Resulting in invisible mobs.
Bump, still bugged in 15w38b
Confirmed yet again for 15w38B
confirmed in snapshot 15w38a
note: items in inventory seem to load after a delay into your inventory slots after death.
Confirmed in different test setup.
1) Create world (flat preset: void).
2) Spawn any mob (multiple mobs), and place any item(s).
3) Get killed (any kill).
4) (Click) respawn
All entities are invisible, incl. mobs.
No, the memory usage is steady at around 20%, while the framrate situation persists, even after reloading the world, the memory usage stays the same.
However, for the first time Minecraft crashed and froze my computer for a moment, while alt-tabbing.
This hasnt been the case in any snapshots before, and also didnt ever occur since the 1.8 versions.
Few notes:
Before 1.8 the game kept crashing like it did just now (video driver crash, no memory noticable memory issues in 1.8 though).
It's the typical Nvidia bug, where the video driver crashes. (I do hope this doesnt come back in 1.9, for 1.8 was finally stable 😉).
Also, when i alt tab in minecraft, my fans starts speeding up very high instantly.
I will add the log of the crash: "Minecraft_15w37a_GameOutput_NvidiaCrash.txt"
Sure, but that Fix states its because of Resource packs, which I am not using.
Also, the game should run with more memory by default in that case right?
The world was loaded once, and only maybe one chunk.
Also on 1.8.3, this world load incredibly stable, with the same conditions and situation.
With also the same memory usage.
It's very strange, this time the frames got locked at around 20 fps, where as before it went up again, but still unstable.
I did kill myself by kill command, from a visual distance from the worldspawn.
EDIT:
After a few tests, I noticed the fps go as low as 1-9 and then slowly up to around 20, while respawning after death.
And especially while respawning a few seconds in between each death.
The game really struggles to catch up, which never happened to me before with my specs in any game.
Note: Attached crashreport.
Confirmed for 15w37a.
Note:
"placing blocks", seems to be fixed.
Now this still remains:
hitting blocks (with a tool or your fist)
footsteps
throwing eggs, splash potions
shooting bows
Ive added the gameoutput.
So the fact you dont see players riding horses is "as intended" according to the explenation below????
This has nothing to do with player being invisible, as also mobs riding other mobs dont turn invisible, yet players on horses do.
duplicate explenation: "Mobs riding other mobs overwrite they're ai, all mobs on a stack control the behaviour"
surely, this has been linked to the wrong same issue....