@ProimyGamer
Done.
I know they aren't supposed to exist, but I fail to see why this would be a problem that needs fixing. It gives more variety to the game and does not negatively affect gameplay. And as other people said, they look cool. It doesn't matter that the eyes are hard to see; if you don't like them, then don't catch them; this game gives you the freedom to make that choice.
This is one of those cases, like ice-boats, where "it's not a bug, it's a feature".
Please keep these black fishies around!
I think I found a solution. I will have a texture pack coming out on Planet Minecraft and it will (hopefully) have separated textures, and then yalls can use that as a template.
Weird, I did the thing successfully; did you make the drop long enough / Is the dripstone on the bedrock at the bottom of the world?
But oh well it says fixed so it's ok 🙂
No I think they still despawn even if they are spawned by a shrieker. How to reproduce:
1.) Spawn a shrieker high up in the air with the tag can_summon set to true. By high I mean very high, prefferably max height.
2.) Make a drop all the way down to a low height like bedrock level. Place a dripstone on the bottom to see if it despawned by seeing if there is a sculk catalyst or not.
3.) Activate the shrieker until the warden spawns and somehow make it drop into the hole; then wait on the platform for a few seconds.
4.) If it didn't despawn on the way down there should be a catalyst at the bottom, but there isn't.
5.) Next do the same thing you did the last time, but follow the warden down. You will see it die (assuming you made the drop long enough) and drop a catalyst.
This may not be a bug, but I find it odd that the warden despawns like that (since I consider it a [unofficial] boss, and bosses don't despawn, unlike regular mobs). As you said, it should only despawn when it digs in (and it won't dig in if there is noise). Removing the distance-dependent despawn also would not hurt the game, as the warden will despawn naturally anyway.
In conclusion, this definitely needs to be fixed (or changed, depending on whether or not you think it is a bug). Also yeah, confirmed in 22w17a.
Mojang?
confirmed in full 1.18 release
Confirmed in 1.18 full release.
I studied it again and edited the entry accordingly.
@Dawn Sunset powder snow is very slow to fill cauldrons, much slower than water(intentional). You probably just didn't wait long enough.
I think this is an issue for 20w51a also. But I am not absolutely certain.
Huh. I just unchecked the box just to check, and my skin is still working fine. Probably was just a temporary glitch . . .
Maybe you should mark this invalid for now. Sorry!
1.16.2
Can confirm for 1.16.2. It does not have to be thundering; regular rain also causes this.
I see this is an issue for bedrock, but I play on Java and can confirm. Is this reported for Java? If it is, can you direct me to that issue?
Can confirm
Indeed, this is duplicate.
Can confirm
@Viradex
Done, I added a download link